shukra's Forum Posts

  • Problem Description

    ____ A concise description of your problem here ____

    NOT WORK THE FOLLOWING RANGE:

    MOUSE - ON KEYDOWN--CLICK (ALL DIRECTION EXEPT RIGHT) - SPRITE

    • 1. SIMULATE CONTROL (ALL DIRECTION EXEPT RIGHT)
    • 2.SET SPEED ( ANY NUMBER).

    I have long sought to this on my simulator and using object Touch ( with Simulate control,of course).

    When I replaced the Touch object by Mouse and Keyboard ( both, and separately) and created a new project for testing, then i found that the second action (set speed - px. per sec., the first action - direction - right, left,ect) - set speed work only in one direction - always in right direction, and sprite move only right directhion ignoring that i click on left ( and middle) buttom of mouse.

    Attach a Capx

    ____ Upload a Capx to this post ____[attachment=0:1cuwqwxg][/attachment:1cuwqwxg]

    Description of Capx

    ____ Concise description of what this CapX does ____ sprite goes in 4 direction by control mouse or keyboard

    Steps to Reproduce Bug

    • Step 1click Run
    • Step 2 click on left button of mouse first or middle button mouse
    • Step 3 etc.

    sprite allways move in right direction.

    Observed Result

    ____ What happens? ____

    but sprite goes to the right direction again with some vibration.

    Expected Result

    ____ What do you expect to happen? ____

    expected result - when i click on the lef to of mouse button - sprite must move to the left direction, when i click on the middle buttonof mouse - sprite must move to the up direction

    Affected Browsers

      Chrome, Mazilla
    • Chrome: (YES/NO) YES
    • FireFox: (YES/NO)YES
    • Internet Explorer: (YES/NO)

    No

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 7 64 SP1

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    163r AND 167.2r(64-bit) ( same result)

  • izicial, it's a good advice, but Physic - don't have Simulate Control!

  • NOT WORK THE FOLLOWING RANGE:

    MOUSE - ON KEYDOWN--CLICK (ALL DIRECTION EXEPT RIGHT) - SPRITE

    • 1. SIMULATE CONTROL (ALL DIRECTION EXEPT RIGHT)
    • 2.SET SPEED ( ANY NUMBER).

    `

    I'm a beginner, make the game where a user control ball by inclination ( tilt, for mob. device, OS Tizen).

    I have long sought to this on my simulator and using object Touch ( with Simulate control,of course).

    When I replaced the Touch object by Mouse and Keyboard ( both, and separately) and created a new project for testing, then i found that the second action (set speed - px. per sec., the first action - direction - right, left,ect) - set speed work only in one direction - always in right direction, and sprite move only right directhion ignoring that i click on left buttom of mouse ( i make set of keydown, of course, you can see it on screenshot).

    Is it a BUG , or my mistake? I think this can influence on Touch control similarly.

    here is capx file

  • Thanks

  • shukra use the browser plugin, and log things to browser javascript console, but striked out events just don't run, you do have to be watchfull to strike out the full eventcode, you can strike out condition, but forget to strikeout the action for example

    yes. You are right, it may be a reason sometime

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is there a conflicts in the set of behaviors ?

    What kind of examples of this?

    May be physic and 8Direction, may be bullet and 8Direction

  • Can it be that is crossed out events are somehow influence ? error , bug may be...

    Prompt me, experienced users, I do not really understand that happened in the simulator. There is, i think, simulator are reflecting actions with strikethroughs . But i'm not sure.

  • thank you

  • How do I can spot the acceleration when testing?

    But i still don't understand how set acceleration and set decceleration are working

  • I have to purposely download r166 beta to view it, however, what I need is to use the Gamma orientation, as the game has to tilt horizontally, and I've tried setting Set vector Y or simulate platform Left, both don't come out the result that I wanted, what I want is something like you pour a water from a kettle, the more angle u tilt, the more water pours, same goes to the game, more tilt = more acceleration/speed

    Let's wait 166 p. That what are you talking about- I decided that the second action conditions (Beta, Gamma) - set speed.

    But i still don't understand how set acceleration and set decceleration are working

  • users with 163r C2 can open it

    How i can download 165r?

    Or please post screenshot evets list of tiltcontrol app

  • Minor, where did you get 165r c2??

    I have thought the actual release is 163.

    users with 163r C2 can open it

  • And i want ask founders of c2 how degrees can be with negativ valuies ???

    "Gamma is the device left-to-right tilt in degrees (i.e. twisting if holding in front of you). A positive value indicates right tilt and a negative value indicates left tilt."

  • please help

    may be it unpossible with c2

  • How do i make a ball on a mobile device that moves depends on a turn (acccelerator)?

    for example, this way - don't work: