You can also use Photon or Websocket . But why u want to export with canvas + ?
Just for have smaller apk size ?
Web view + has better performance than canvas + .
Thanks for replying!
I don't have a problem with size, but performance is better on canvas+, also it provides ad support and share support, that's why my priority was canvas+
But now i have to go for webview+ , but just wanted to clear a few things here...
1>> the photon and websocket you reffered to, are these easier and better than multiplayer object of construct 2?
2>>Will these work with canvas+ or they also use webRTC??