Hi all,
I'm new to Construct - had a hunt through forums and how tos but not found an answer to this - apologies if it's obvious. Feels like it should be...?
I've started making a shooter with Zelda 4-direction style movement, i.e. not quite top down so have sprites/animations for each direction. So not using mouse or mouse angles etc for firing.
Player shoots when space bar pressed. The bullets always go right and can't find a way of changing that. Tried to make it so bullet angle was set by what direction key was pressed (as that dictates which way player is facing) but then if you change direction after firing so does your bullet.
Anyone know how I could solve this?
Thanks all