shirogr's Forum Posts

  • Thanks Nimtrix, this worked. So far the game is stable. Again thank you for the help. If I find any solution to a custom collision polygon problem, I will post it here.

    Again, thanks for your quick assistance.

  • Yes it true, if the tiles are solid then the enemies function fine, although this is not the behavior I need for this game. Thanks for giving it a shot Nimtrix.

  • Hello

    I am currently learning the engine and making a test Platformer. In this game, the play area is bigger than the screen and there are platforms with enemies outside the player's screen. I have set up edge markers to stop the enemies from walking off a platform according to the tutorials.

    The problem I have is that enemies that are off screen seem to randomly disregard the edge marker, making them walk off the platforms. Can anyone help me?

    CAPX: dropbox.com/s/1mrtrcexzdatvsb/Painter%20Platformer.capx

    Thank you in advance!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you for the reply. This totally fixed my problem.

  • Hi. I just started using Construct 2 for prototyping games. I am currently doing a 2d platformer and I came across something weird when I was using the platformer tutorial on this site.

    I set up a couple of platforms, put some enemies on them, made them go left and right but when the player is moving and jumping, most of the times the enemies freeze on the spot. Once the enemy has landed, they continue their previous behaviour. Has anyone seen anything like this?