shepherdgames's Forum Posts

  • Platform behavior should work perfectly. Add JumpThru behavior to branches. See template "Infinite jumping" in C3, it's pretty similar.

    Thanks for the tip. "Infinite jumping" is a bit different from want to need.

    In my game, monkeys will be jumping from one branch to another without human intervention. Users will have to hit them with arrows (I haven't implemented this part yet). In "Infinite jumping", user will have to control the movement of the object but here in my game, monkeys will act as enemies. They will have to move as per the events.

    In there a way to implement this?

  • Hi,

    I'm developing a game, inwhich monkeys have to jump from on tree to another.

    I have tired with platformer behaviour but it's not so effective. Monkeys are not landing on any branches.

    Can anyone help me in adding this effect?

    Thanks in advance.

  • Wow. This is really a useful info. Thanks alot :D. I will first implement the tutorial part. I will definitely need your help so I will message you soon. :D

  • The iframe plugin is only available in the new C3 runtime. Projects imported from C2 use the C2 runtime by default. With the latest stable release ( r131 ) of C3 new projects will use the C3 runtime by default which is why you are seeing it with a fresh project but not the one imported from C2.

    Check out our blog post on what the new runtime is, and how to switch to it here https://www.construct.net/en/blogs/construct-official-blog-1/launching-the-new-construct-3-runtime-1048

    Thanks for the help.

  • the plugins from C2 to C3 are not going to be shown, because the C3 engine/runtime doesn't have the same plugin expressions and syntaxes, therefore plugins that are exchanged aren't compatible with both platforms, each plugin needs to be manually converted to C3 from C2. and there is a C2 to C3 plugin convertor but you need to understand how plugins are made in Construct then use the sdk to replace the old C2 syntaxes to new ones in C3. this is a old problem, but the answer to it, would be "manually converting it", cause even with the tools(like c2 to c3 plugin convertor) you would still have to manually code some bits and pieces.

    Thanks for the help.

  • Menu -> Settings -> deactivate 'Use simplified user interface'

    That should do the trick.

    Edit: I think I was wrong. You need to switch from C2 runtime to C3 runtime in the project properties (Advanced -> Runtime).

    Awesome man. It is working now. Thanks alot. :D

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  • Hi,

    We are Shepherd Games, India-based mobile games publisher. We have lunched a puzzle game for android devices for which we will need help in building marketing strategies, improving UX and user retention, increasing the chances of monetization, etc.

    Basically, we are looking for someone who is highly experienced and can thoroughly go through the game, identify the issues and come up with a plan to lead it to success.

    We can't pay you anything but we are ready to share you profits. You will be part of our team working on improving the game strategies.

    We are also interested in entering into partnership on game publishing.

    Here is a short gameplay - youtube.com/watch

    Message me if you are interested in the offer.

  • Hi,

    I have converted a C2 project to C3. Now, when I try to add iframe plugin into the same project, I don't see the plugin. Not only this but few other C3 features are missing like DrawingCanvas, Speech Synthesis, Game Recording, Typing Behavior in Text, etc. However, I can see all these features on a fresh/new project (created in C3).

    I'm not sure what would be the issue. I need some of these C3 features and that is the main reason I have converted the project to C3.

    This is a screenshot of a fresh/new project (created in C3). You can see the iframe plugin here.

    This is a screenshot of the project converted to C3 from C2.

    Please help.

    Thanks in advance.

  • >

    >

    > Can anyone help me understand where it went wrong?

    >

    > Let me know if you need further info.

    >

    > Thanks in advance.

    You call the restore every tick with your code here. But that's not the root of your problem.

    In order to test IAP, you must upload your apk first to Google Play and download it via the store.

    If you just copy your exported apk to your device, it will not work.

    At least, this is how I can remember it.

    Best,

    Andy

    Yes, you are right but I already uploaded new version into beta release still shows the same. :/

  • I have checked, all of them are good. I'm not sure where it went wrong.

    Are my events correctly setup?

  • Hi,

    I have setup IAPs and enabled them on the Play Console but shows the below error.

    These are my events.

    Can anyone help me understand where it went wrong?

    Let me know if you need further info.

    Thanks in advance.

  • You mean google plus? Doesn't google play games do the job for you?

    Yes, I mean Google Plus. I would to collect users' email IDs to send updates related to my games.

  • I use Firebase Authentication for Construct 3 but for you to use it, wouldn't that just be like using spare parts in building a car.

    Unfortunately, we don't have a Google Plus plugin for Construct 3. And I'm not even sure if there's one for Construct 2 either.

    We have Firebase plugin for C3! That's really great. Could you please tell me how to get that?

  • Hi,

    I'm looking for a way to implement login with Google in my game Android game. I know we have Rex's firebase plugin but I think it works only for C2.

    Can anyone help?

    Thanks in advance.

  • andrpf I have the same issue. Found a solution?