shepherdgames's Forum Posts

  • I tired the debug APK from the Construct's Kiwi game, I get the same error. Maybe it could be an issue from my side? I'm not sure but any help would be appreciated.

  • Hi,

    I'm getting this report for Android debug APK, I'm not sure if I did anything wrong. I exported the built to test it on my Android device then I noticed it stuck in the splash screen. So, I tired Chrome inspect to see the report, this is what I found

    The game doesn't have any scripts.

    Can anyone help me fix this issue?

    Thanks

  • Hi,

    I have developed an online multiplayer game, it works well on the Scirra Arcade, itch.io, Android devices and on other game markets but there is an issue if I host it on my client's website. I'm getting following errors

    I'm not sure whether I will have to setup configure on my client's website. This is the first time I have seen this issue.

    Your support is highly appreciated.

    Thanks in advance.

    main.js:299 Peer 'G9W9' datachannel 'o' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}bubbles: falsecancelBubble: falsecancelable: falsecomposed: falsecurrentTarget: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}defaultPrevented: falseerror: RTCError: Transport channel closedeventPhase: 0isTrusted: truepath: []returnValue: truesrcElement: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}target: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}timeStamp: 64936.265000000276type: "error"__proto__: RTCErrorEvent

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

    main.js:299 Peer 'G9W9' datachannel 'r' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

    main.js:299 Peer 'G9W9' datachannel 'u' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

  • Hi,

    I'm developing a game for iPhone and iPad device. I have noticed an issue with the audio. It takes a moment like little gap to play the audio. However, this not present on Android and Web versions.

    I have tested on Safari on Macbook, where I see the issue, and also on Chrome browser on Macbook, where I don't see the issue.

    Anyone has any idea on what might be the reason and how to fix it?

    Thanks in advance.

  • Hi,

    I'm developing a game for iPhone and iPad devices. I have noticed an issue with auto playing a video. The video does not play until the user touches the screen. I have noticed this issue on iPhone 11 Pro, however, this bug is not present on iPad Pro 12.9" 2nd Generation and the iPhone SE 1st Generation.

    Any idea what might be the reason and how to fix it?

    Thanks in advance.

  • Artpunk

    So just need to create one email ID and create Sandbox accounts with changing the dot positions, Interesting and Clever thought. I will try this. I think this will work.

    Thank you :D

  • Artpunk Thanks alot for your response. You are right I'm using Sandbox probably that is why I can't repurchase the IAPs for testing. I will try to add additional Sandbox accounts like you suggested.

    Very helpful. Thanks again. :D

  • Hi,

    How do I reset iOS IAPs (non-consumable) for testing purposes? I'm building a game for iOS, I have purchased all IAPs for testing purposes but I can't reset them to test them again.

    Is there a way to reset them so that I can test them?

    Thanks in advance.

  • Hi,

    I'm developing a game for my client. The game is browser based but loads in an Android app. So, once the game is over or if the user taps on 'X', the browser should be closed and the user will be redirected to the app. In order to achieve this I have used Browser->close function but it didn't work, so I created a script function Android.End(runtime), it didn't work either.

    Any suggestions on how to achieve this?

    Thanks in advance,

    Sudeep

  • newt Brilliant. This is what I'm looking for. You made it so simple. Thanks alot. :D

  • newt Actually, I did the same. Could you please take a look at the events?

    https://drive.google.com/file/d/1BU84JKIS57z0W0ygMSwdJuHA3y3JUgKY/view?usp=sharing

    I have followed an old C2 tutorial, achieved most of the thing but only the smoothness is a concern. On mobile, it is much more difficult to move it.

  • newt Thanks for your response.

    I should've added video before, here is it now

    Subscribe to Construct videos now

    Yes, the nodes are pretty close but still I see some roughness. I'm looking for something like pschool.in/writing/small-letters

    Is it possible?

    Thanks.

  • Hi,

    I've been working on this for quite sometime. I wanted to develop a simple letter tracing game.

    I've create nodes and joined them for moving the tracing circle but I'm not able to achieve the smoothness in moving it especially in curves. I tried placing the nodes very close to each other but still it's not effective. Is there anyother way to achieve the smoothness?

    Thanks in advance.

  • Hey GeorgeZaharia

    Thank you for notifying me. :D I will work on it and fix the glitch as soon as I can.

    Please let me know if you find another issues.

    Thank you for playing my game. :D

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  • piranha305 Thanks man, this is what I'm looking for. You are a great help. :D