Sgt Tupelo's Forum Posts

  • Ok, I worked out a temporary solution. I made a private value with name "reload" with it's initial value being the wanted reload time, and made this condition.

    On the turret:

    +Has target

    +Every turret.Value('reload') milliseconds

    -turret: set animation to 'fire'

    -turret: play animation

    -turret: spawn object missile (pic here) on layer 1 (image point 'fire'

    -missile: set 'target' to turret[Turret].TargetUID

    It isn't as perfect as the normal turret firing, as with this setting it takes the reload time you want to shoot the first time, unlike in a pre-set turret, which fires the first shot immediality when it sees the target.

  • Further studies show that it indeed acquires target, but doesn't do anything else if it's not allowed to rotate.

    I put the following condition on the turret:

    +On target acquired

    • Turret: play animation
    • Turret: set animation to fire

    And it does the firing animation!

  • I posted it here because I'm not sure if you have to do something special if you want your turret to shoot without it rotating to the targets direction.

    Ok, so I'm making a missile silo, with turret behavior and no rotation.

    If turret rotation is enabled it rotates towards target and looks stupid like hell.

    If turret rotation is disabled, it does nothing! Targets just go by it, it does nothing.

    Is there something special I need to do to enable the turret to fire without the rotation of the turret itself?

    Oh, and the build is 0.94.2, in case future people have this problem but just can't solve it by looking here.

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  • Fixed the memory leak, it was to do with creating and destroying lots of text objects, make sure you get the next build!

    Will do, sir!

  • Alright, working now.

    Although it only worked after I converted it to PCM 16-bit mono, are there other variations of PCM which work?

  • I can't get anything else but "Play music from file." produce any kind of sound!

    Could someone please provide step-by-step guide on how to make , for example, a cannon make a sound from file cannon.wav when it shoots?

    Cause I've tried everything.

    Setting volumes high.

    Using all the autoplay and play thingies.

    Channels, directional sounds etc.

    How do I get it to work.

    I'm really getting bored of this, help would be awesome!

  • Nice game, hehe - but still looks like it's leaking a little bit of memory - could you send the .cap to ? Thanks...

    Done! Enjoy!

    If you plagiarize you will die!

  • Great! At first I was wondering why it took my machine down with it when it crashed, or when it was just on for a long time, but now I know!

    And it doesn't do it anymore!

    Great!

    I love you!

  • Seriously, you can get a card that supports PS 3.0 for under $50 nowadays! I have a 3-year-old card which was cheap even back then, and it supports PS 3.0!

    NEW DOWNLOAD! UPDATED VERSION! CHECK THE FIRST POST!

  • :D

    <img src="http://img.photobucket.com/albums/v325/mwahaha/screenshot/NissanDeath2008-04-0911-48-33-31.jpg">

    Hitting F12 to take this screenshot using Fraps seemed to make the program eat all my memory. When I closed it in the task manager it was up at 800,000.

    If you're talking about my game, then it must be the new optimization thingie!

    Just kidding. Don't know.

    Ok, just read Ashleys post about a serious memory leak. I'll rehost a version which doesn't have this when he releases the hotfix.

    He said he'll try to get it done fast.

  • I've never been able to copy the stuff in the event editor!

    I thought it wasn't even possible!

    Damn! I've been living a lie!

    But on topic, no I don't know.

  • Destroying stuff is always fun. Gimme rocket launchers

    But I was wondering, even when there are still cars on screen you can already click on "next round". So it is possible to have more and more cars coming at you. Is this intentional?

    Yes, at least at the moment it is.

  • It seems there are some problems with 0.94.

    When I try to edit animations I can't see the hotspots/image points anymore.

    And I noticed when I toggle on the grid in the layout editor the dots don't show anymore.

    Can anyone confirm this?

    Same for me, although the hotspots and image points work. I haven't tested the grid yet.

  • I've been making this since 0.92 (had a small pause at 0.93, since it kept nuking me caps yarrr), and want more opinions about the engine.

    My friend already tested it and said that he liked it. But I need opinions from persons who I don't know, who don't like me and such.

    Graphics are not yet complete, ase you can see.

    Well, here it is.

    BIG EDIT! NOW EXPORTED WITH 0.94.2. WITH MEMORY LEAK FIXED! ALSO FIXED FOR YOU WHO DON'T HAVE PS 2.0! IT TURNS PS OFF IF YOUR CARD FROM '97 DOESN'T SUPPORT IT!

    NEW LINK!

    http://filesmelt.com/Filehosting2/downl ... eathv8.zip

  • YEEEEEEEEEEEEEEEEEEEEEEEAH!

    What a pleasant surprise after a successful job interview!

    I LOVE YOU!