sgi's Forum Posts

  • Update:

    I think I found the issue (but not solved it) and started another topic. I am however keeping this one in case I am wrong.

    New topic: construct.net/en/forum/construct-3/how-do-i-8/translating-custom-changes-163789

  • I will try and see if I can explain this in a meaningful way. If not, please ask questions :)

    I am taking over an old C2 project that needs to be converted to C3. It uses some addons, and I am on top of those, by installing the same ported versions in C3.

    However, the former developer added an extra feature to the build-in plugin "text" that allows for character wrapping. This is now a built-in feature in C3. This little custom tweak is now causing issues as C3 won't allow me to import the C2 .capx file as it is missing ID "7" which is referring to custom character wrapping in the text plugin.

    Anyone who knows how I can attack this problem in the best way?

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  • Hi,

    I have a project where I need to split layouts into different exports. All exports need to share the same splash screen and main menu, but levels in the game will be different for each export.

    Is there a way to tell C3 that only certain layouts in an export are needed, so not all layouts and assets are exported? The file size is of concern here and I don't want an export only needing 6 layouts exporting all 25 layouts.

    I come from Unity where I am used to being able to choose which levels/scenes/layouts I want to include in a build/export.

    Suggestions?

  • Hi,

    So I finally succeeded in removing all C2 third-party addons/plugins from an old project. Exported it to single file .capx.

    The project still uses the old function system, meaning that C2 runtime still needs to be supported and I, therefore, had to roll back to C3 v.251.

    However, when trying to import the .capx to c3 I get the following error message.

    I haven't been able to figure out what "C2 action ID "7"" refers to. Can anyone help point me in the right direction?

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