Scottydoes3d's Forum Posts

  • I'm trying to make a black square go from 100 % opacity to 0% opacity, but I want it to do so gradually. I place a lever above each square that should control the opacity of it's corresponding square. Right now when the switch is at the top it is at 100% opacity and when the switch gets to the bottom it it goes to 0% opacity. I would like it to show the transition from 100% to 0% while moving the switch. So if you pulled the switch half-way down the square would show around 50% opacity. Capx of what I have done so far is attached, thanks in advance for any help.

  • Thanks for all the helpful info guys this also helped me out too.

  • I was working on something similar to this and this post really helped out a lot. Thanks.

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  • Thank you, the crazy part is I just thought of that after the post and realize how much of a noob question that was lol. But thanks for the quick response.

  • I have a platformer behavior on my playable character but I don't want him the have the ability to jump. How would I take that function away.

  • Thanks for the help. I'm at work now but I will definitely try this when I get home. Thanks again.

  • This has nothing to do with the post but how do you upload a capx file when it says you cant post hyperlinks.

  • How can I upload a capx to the forums.....I tried to upload my capx from dropbox but I get an error that says I can'y upload hyper links

  • I have been having this issue for a while now and I have finally decided to try and reach out for help. Just so you guys know I have search the forums and I haven't found exactly what I was looking for.

    What I would like to do is have the enemies spawn from the spawn objects and when they land on the ground I would like them to choose a random direction to got between left and right.

    Next I want the enemy to identify when the player is in "pursue" range and change its animation frame to 1 and moves toward the player and if it get in "attack" range of the player I want it to stop movement and change its animation frame to 2. If player is out of "attack" range and "pursue" range I would the enemy to start its regular movement based on the direction it is facing.

    The results that I getting:

    1. Right now I the enemy spawns randomly between intervals of five seconds, which is good but I can't get the enemy to choose a random direction once it is on the ground

    2. When the player is in pursue range of the enemy the enemy will not move towards the player it just stays in the same position.

    3. All enemies react the same instead of reacting to the player individually

    I understand that this may be a lot that I'm asking for but I can't seem to find answer anywhere else. Any help is appreciated. Thanks.