scidave's Forum Posts

  • Just got a new computer! Asus G51vx-x3A. Windows 7 64-bit. I haven't gotten around to it yet, but planning on testing Construct under VMware Workstation 7.

  • Is there an "If object exists" command? If so you could use an else to do your functionality only if the object has been instantiated. You could also check and set a global and do the same thing.

  • It didn't lag much for me, but did crash several times.

    I still don't understand your insistence on big layouts. What happens when you want to enter a house with your NPCs? Wont you need to place your characters in a house layout at that point? Or will all action happen outside? If you plan on creating a house in the same layout (but just way off screen and setting the players position there) then the lag problem will probably get worse.

    Also, for the size of the layout 27MB seems extra big. Perhaps the resolution is too high on the graphics or maybe that's just how big these games get nowdays. Still the layout itself wasn't really all that big (most of it is black) so I'm not sure the problem.

    I really think you should try splitting your layouts into smaller ones and then just respawing the players into the new layout.. yeah it is alot more work but you wont deal with lag issues (due to large graphics) because each layout will stay small.

    I did find something that may or may not be causing your problems. You have some really messy else logic in your player movement event sheet. You could clean all of that up with just a couple events.

    ... did some more testing.. When I click off the map there is a whole bunch of lag with the movement.... Maybe there is some issue with the RTS behavior and the lag? Just throwing out crazy ideas.

    EDIT... I changed the load textures from "application start" to "per layout" and it eliminated any lag for me. There still is the weird movement problem where you click on an area the player can't move to.

  • Awesome graphics. The firepower is just sweet.

  • awesome game... Cool use of the shields and changing energy colors.

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  • I like Pixelrebirth's idea for NPC's to exist in different layouts. It handles some of the weird issues of making all of the NPCs global. When you make them global then you have to deal with turning off collisions and hiding any one the NPCs per layout. You can do it both ways.... the original way you suggested by making them global or going the Pixelrebirth route. The first way you suggested is probably easier at first but will get complicated as your world grows. The other way will be more work to setup at first but would probably pay off long-term.

  • Great stuff Lucid! I want to use S to make a simple inventory system for the adventure tutorial and the other game I'm working on. The latest version breaks the older tutorials.

    I don't want you to have to redo everything, but can you give me a quick idea on what syntax is updated or no longer valid in the old tuts? I want to somehow combine the drag n drop feature with S to have an inventory system where you have collected items and then equipped items. I figure S is the perfect thing for this.

  • alspal: That screenshot is badass!

    These are some awesome examples of Health bars. Thanks guys!

  • Another unique game! I liked the graphics for the dice. Some things that could be improved is the text. It was somewhat hard to read so maybe format it a little better with larger font. Also when you get your score it shows results for 15 rolls even if you only did 5.

    Also, it might be cool to have the user enter the correct answer and give some feedback, right and wrong.

  • I didnt even know that there was global and local objects omg.

    Don't feel bad. I'm pretty sure I still don't know half of the stuff Construct can do. It's a really powerful tool. To make an object global, check the "global" tab in the object's properties. It's in the same place as where you change the object's name. In the first three part's of the tutorial, that kind of stuff is covered: http://www.scirra.com/phpBB3/viewtopic.php?f=8&t=4421

    An RPG is probably one of the harder things to make so make sure you have a good grasp of the basics otherwise it will be really frustrating. However, I'm sure you will be able to find lots of help on the forum!

  • Yes, it is possible. Just make sure you make your NPC global and any objects he carries with him global. Then just set the position of your NPC to wherever you want when you enter the new layout. Some use coordinates others place them to some invisible "spawn" object. I would show you how to do this , but I already have in part 4 of the adventure tutorial in the tutorial section. Just reuse the example for the main Mikey character and apply it to your NPC.

  • You could use an array to store the scores. Then just use a loop to check each element in the array with the current score to see if it belongs in the high score table. You could sort the array as well.

    To store the array you could use the .ini object to save the results out to and to load the results from.

  • Interesting version. The ball movement was just too weird for me. It could speed up psycho fast all of a sudden and you would have no chance of blocking it. Also, the blockers could move past the end of the field.. which was strange. I liked how the wall in the middle broke up. Maybe fix the ball speed issue, add sounds, and it could be fun!

  • Just tested out the the three .caps. I was getting lots of crashes, but I guess I had an old version. I re-downloaded today and they work great. These examples are cool. The .caps aren't complex either... I'll have to spend some time studying them though. I've really been wanting to make a few simple things with this plugin.. but just been so busy.

    Anyway, nice work on the plugin and tutorials!

  • I'm all for it. Just give everybody enough notice when it will start and end and make sure to advertise it. Also, we could always have the top winner have to submit the .cap or some other way to show they used Construct. It would also be beneficial for people to learn the great stuff Construct can do.

    It's a great idea.. we need more competitions!