scidave's Forum Posts

  • I would go with Jayjays suggestion, either:

    1. Sqlite: which is built into Python http://docs.python.org/library/sqlite3.html

    2. Pymsmql: Python Library to access MS SQL databases http://code.google.com/p/pymssql/

  • This is really amazing stuff Arsonide. You are a plugin making machine!

    I can't wait to try this stuff out in a space game!

  • Scirra Any Construct pros who would like to contribute their skill by writing a book on construct? Contact:

    http://www.packtpub.com/

    Interesting....well I would hope that this guy would work something out monetary wise to folks doing the work. Otherwise I see no point in helping somebody out make money for only them.

  • Glad you got it working. The dependencies.zip file was included in the Tutorial. If you have any other questions feel free to ask. Happy Constructing!

  • Thanks scidave. It is maybe better than nothing with $50-$100

    True, some money is better than nothing.

    Another idea is to write plugins or other useful things that Construct users might want which would probably get high downloads.

    Finally, instead of a few large tutorials maybe write many high quality smaller tutorials. Another option is to post completed games that are well documented.

    Edit: One more thing..for your tutorial to get lots of downloads it has to be something people really want or are interested in....something they aren't likely to get elsewhere. Perhaps the authoritive source on topic X. For example, like in-depth step-by-step tutorial on the Wait object. Assuming lots of people want to use the Wait object and it isn't buggy.

  • I got curious about filesonic and checked out their site. Pretty much they pay money based on how many downloads, the size of the download, and the country the user is downloading from. For example, if you are in USA/UK and download 1000 files that are in 1-50MB range then you get $7.00. I guess they put ads on your page or something similar.

    To put this in perspective, in the about 1 year or so I've had the Adventure and Online tutorials I've had about 8K downloads. That comes out to $56 dollars a year (best case)..not really all that great of an income.

    I could see you posting valuable game examples with full tutorial for newbies or something more advanced like a short book and getting a fair number of downloads which might make you at best $50 - $100 year from that site.

  • The podsixnet libraries sound like they are in the right place.

    However, the dependencies.zip file (with the python26 dll and the socket and select .pyd files) should be extracted to the same directory as your .cap or .exe file.

  • ould basic updating of positions be enough to make-- for instance-- a multiplayer mario game?

    Probably not without a lot more work. You would want Arsonides plugin for this otherwise you would have to handle alot of work yourself in the .cap. I think mine will be a simple one for non-action games, at least at first. If Arsonides only take a month or two he might actually beat me out!

  • I had a good chat with Arsonide last night. Davo's plugin that he is finishing sounds very impressive. It should support fast shooter type games and have lag compensation ,etc. Everybody that wants to make an online shooter should definitely check his out when it arrives.

    I'm planning on just making something really simple (no lag handling) more to keep my skills from getting rusty and I would like to see a simple plugin. I'll start with something super basic and then work from there.

  • Yes, you could do something like this with Python perhaps. I'm not aware of Construct having this capability with Plugins. You could encrypt part of your game. Once the user logs in then it decrypts that portion. That is one way to do it, although every way is going to be hackable.

  • This is probably too late for LD challenge, but I couldn't understand the problem from the post.

    I am aware that several people have had issues with the minimap from time to time, so it wouldn't surprise me if there was a bug.

  • I'm in chat..but nobody else seems to be there.

  • The LOS behavior has been known to be buggy. I was trying to use it in some of the online games and the monsters didn't seem to chase the right players.

    Hopefully, somebody else here had better ideas. Don't have time now, but if I get a chance I'll look at your cap..

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  • As you know, about a year ago I put out a Python networking tutorial using Podsixnet. Seems to have gotten a fair bit of use as its had about 1000 downloads, but I've never seen a networking game besides the demo ones I've posted. Not sure if people found the topic too hard, don't want to use Python, or not really doing networking.

    I thought somebody was working on a plugin, but that seems to have fallen through from what I can tell. Thus this poll!

    Want to gauge the interest of the community on if they want/would even use a Networking plugin. If I did write one it would probably be a simple one..and at least initially only be an equivalent of what Podsixnet can do (except I'd use UDP). Also, for you plugin/Construct developers out there....how hard would it be to add Sprite indexing (i.e. Player[1].speed) to a plugin (I think it is mandatory for multiplayer, unless you can think of another way). I want to be able to Control players like in the Dungeon escape tutorial which required Sprite indexing.

  • Ok, I see that eclipse is a 2D RPG MMO builder.

    How are all the clients going to communicate with each other during gameplay?

    If it has to all go through the server (and you aren't handling it with your Python code) then this will be a challenging task in Construct. It is doable though and since you already know Python for the clients you might be able to make it work.

    I would start on something smaller for like 10 players though and see if you can make something fun. If that works then go bigger.