I gotta say that I can totally understand Ashley for not "simply rewriting the entire game engine" and sticking to HTML5 and JS.
I mean jesus christ people Just re-writing an entire engine in a different language is a MASSIVE piece of work! Even without considering that JavaScript with its prototypical style is quite different from most other programming languages.. Even more importantly having everything work with Chrome / FF / IE is already a struggle; Imagining to have to write the plugins for Windows, IOS, Linux, Android, IPhone, other smartphone OS'es, keeping track of all their quirks + additional differences in between versions and flavours - and doing all that as a 2 man team??? WOW! What a nightmare!
Mobile performance is a bitch in JS and the best we can do is optimize and reduce draw calls, keep the JS idle and wait for V8 improvements, ECMAScript 10? (LOL) and moores law to take care of the performance gap.
You can call me a fanboy, I really don't care, because I'm not.. I can see the limitations. But this is a 2 man team building a HTML5 game engine that ports well... to HTML5. And you bitch about that
It's all good to complain and vent. But when you bitch at a product that does what it was designed to do because it does not do what you want even tho you know what it is designed for.. well... I think it is time to pack your things and fuck off