sassix's Forum Posts

  • Well at first thx for the help,

    the thing is, i have a main project with sprites only.

    But sometimes i have an idea which i may want to include so i start an extra project to play around with events / 3D Boxes. I wasnt about to do a complete game this way but i thought i could look funny, so i tried.

    and i got this working like u just did, but i wanted to do this with 3d box collision only. T

    he red sprite was only made for the pipes.

    So again, thx for help.

    I call this problem solved =)

    and btw, it wont be my last shout for help so be aware ;D

  • Hello,

    im trying some stuff and had the idea to create a super mario clone( just to play around with events and stuff) with 3d boxes.

    I got a 3d box for the player and want to break the bricks as soon as the top of my player box hit the bottom of the brick block. But for some reason it destroys every brick that is a.: in a row together or b.: connected together.

    Not sure about that but can someone help me there ?

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  • aah awsome, thanks !

    but this is the easiest way, i dont know if this works with my settings since my enemys get spawned at random times. Or does it trigger every time a enemy is created ?

    EDIT:

    Yep it just works fine ! thx for the fast help and the download link !

  • thx for the answer but if i try to open it, it says it was made in a newer version of construct and cannot be open.

    I also checked for updates via "check for updates" inside the programm and the newest version is r1.2 :/

  • Hi there,

    i checked the object count threads to find a solution to my problem but it just dont works for me.

    i need a simple counter event

    Every random seconds will create an enemy, now want every single enemy add once 1 to my global "current enemys" var.

    Every enemy is exactly the same sprite, i tried it with the familie thingy but i cant get into it.

    so i heard something like:

    1. For each "enemy" -

    *subevent* Trigger once - add 1 to global variable XXX

    ----

    i also tried alot of other stuff but i just keep failing on this.

    now i have the feeling as soon as the second enemy is created, the trigger once event is broken and every 1 or few MS it adds another 1 to my global var.

    Would be nice if u could help me there. And if this is the case, pls make go more into detail like i did for the events

    Thx and good night.

  • oooooh you are right ! im so sorry, and finaly it works !!! sorry for the effort guys

  • well move at angle isnt aviable for me or CC in generell.

    Now i tried something else and it kinda works exepct for the distance. Maybe you could help me fix this instead.

    i just made it like this: Create "enemy" on layer 1 at "X: Random(1280) Y: random(720)" and they spawn just like i want, expect for the distance.

  • Thx for the Answer,

    but im not sure if i understand you correctly.

    Could you give me an example on how it should look like ? :S

  • hello,

    so i got a 1280x720 playground and want to spawn every xxx random seconds 1 enemy OUTSIDE the layout. I tried alot of combinations but im confused if i have to use "scripts" like "system: create "enemy" on layer 1 at random x (xxx), random y (xxx).

    I just dont know how i define the area outside the layout and neither if i should use sprites to spawn them there and just place them around my playground.

    Since its an survival game i cant just allow them to spawn near my player.

    Thx

  • Greetings,

    since im swapping projects/game genres from time to time to test some event-possibilities, im focused on the endless runner genre now.

    So i played around a bit and it ended in a "disco" theme, block colors changing with the beat ( actually no real script, i just tried to time the framechange correctly).

    Now im so addicted to this project and would love the finish it as a solid game. So now i want to ask you guys, what would you love the see in these kind of games ( features, design ideas etc. etc.) what u maybe never saw before in any typ of these games. I didnt played many of them so i dont know alot about this genre, but i know the basics like " get points to unlock new stuff, evade/jump over objects, bla bla bla..."

    For now it could be just a free game since i just have the free version of C2.

    And excuse me for my bad englisch, its hard for me to explain and tell people what exactly i want.

  • Thx for the reply, yes i deleted it because i actually didnt expect any more responses ( im sure its also the fault of my title ) and wanted to delete this post but i didnt know how.

    And yes I searched for topics that deals with physic doors and i found one but the only thing i got from it was to use the physics joint function but thats it.

    I am focused at another Game Genre now so its ok if i dont get help that fast.

    But thx for the response !

  • aaw man i completly forgot about the sine function, sorry and thx !

  • Hello, whats the easiest way to animate a security cam in a corner, rotating left/right in 90 degrees and back ?

    thx

  • i thought that was obvious but i just noticed it just happens if your on the wrong spot. So if u push the door at the handle it appears to move much slower or even dont feel like your pushing it. It mostly just moves if u touch it in the middle of the door.

    english isnt my native language so i got problems to explain stuff correctly.

  • Hello, can someone take a look on my project? its just about the door i've made but for some reasons it doenst work that great. Maybe someone can tell me whats wrong :/

    its on the upper right area, the brown door

    thx