Sargas's Forum Posts

  • i'm pretty sure you did this:

    condition > flash

              > destroy

    when you should have:

    condition > flash

    on flash end > destroy.

  • I think, at this point, I won't mess with the mechanics of the train and just place a fake train on top of it :D

    Still don't know how though, any ideas?

  • V4

    OK! I actually solved this thing! (almost xD)

    now all i need to do is have the other 2 carts form a train... (which is a lot harder than it seems....)

    any help with this last part? D:

  • V.3

    I think I got closer to make the train follow my Nodes, but it doesn't work D:

    when there are 0 nodes, i told it to go straight from A to B, which works fine.

    but when there are nodes, it only goes to 0 then stops moving.

    Obviously i did something wrong, could someone take a look at it? D:

  • Thanks! but it's a train xD it shouldn't turn around like it currently does, it should get there, stop, and then come back in reverse.

    Also... the carts stays somewhat on the rails only while going from A to B (as the track were calculated that way) but when it comes back it calculates B to A, and chooses a different path.

    Besides, I need this to be 100% reliable. As the capx says inside, I though maybe using the nodes to "manually" tell the train it's path might work, but I don't know how to do that D:

    I think what it needs to do is have a variant that defines if it's going forward or in reverse along the rails (or nodes), and that's how the train knows which one is the head, the other 2 carts should he "pinned" to the head.

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  • Hi there! I'm making a train that goes back and fort in a set of tracks.

    I have most of it done. It's for an RTS game, so first the stations are placed; A, then B.

    When B is being placed the game automatically shows what that tracks would be (from A to B)

    Then Station A creates a Train cart. And the cart moves to B, when it reaches B, moves back to A, and so forth.

    However, I haven't been able to come up with a way to make the cart stay on the tracks T_T, nor how to make an actual train (carts moving together, My train is 1 cart long T_T)

    Any suggestions, ideas, solutions, would be really appreciated!

    TRAIN CAPX

  • Should i just create a new upload and request this to be removed?

  • with all due respect, I'm an artist (with the degree and all) and I had no problem with arrays, there are plenty of documentation about them to learn from =P

  • as far as I know, multi-player in construct 2 is SO COMPLICATED, that pretty much everyone agrees that it's not worth it.

    However a couple of multiplayer games have been made. and you can find them in the "FAQ" of the "how do i" section of the forum.

  • CecilDraten In my experience the absolute best you'll get with construct on this matter is like they've already told you to:

    make the player spawn the "water trail object" "every x seconds" on self(x,y) with a fade behavior. Remember to use dt time for better performance.

    play with it, with enough water trails per cycle it will look pretty neat.

    Understand in advance that games use graphic resources to represent reality. Specially with a game engine like construct, that is better suited for casual games =)

  • what plinkie said will work, however i would try and set the "find path" to an "every x seconds" condition. The cpu demand might become too intensive otherwise.

  • the Arcade Game

    I can't change the game's current name. The "Edit Game > update details" doesn't do a thing =(

    I've tried like 30 times already D:

    I wan't to change the current name "Neon One (export went wrong)" to "Neon-One"

    (every other detail of the game updates fine, including the game itself)

  • you should update the name to "solved"

    cheers :D

  • rublev1360

    Sorry for not being clear before. I mean exactly that :D

    however I can't seem to be able to update my game's name nor my signature in the forums xD

  • rublev1360

    Yup, works fine for me too... i wonder what could have been wrong before.

    Good thing too =)