Sargas's Forum Posts

  • ArcadEd Colludium

    The game is 100% vanilla construct2. And it's not about the export, I used to be able to test on wi-fi using cocoonJS =/.

    There are error reports, but they are as generic as they can be. "could not read", "file not found". And i'm sure the links are working. both Crosswalk Player and Chrome can play the links (both the wi-fi ip, and the dropbox link).

    Also, i tried to run several of the simple templates that comes with Construct2, they won't play either =/

  • I used the CocoonJS Launcher a lot last year and it worked fine.

    Has anything changed since then? I'm trying to test a game on it but it always sends me to a black screen...

    (the game works fine on Crosswalk launcher, and on chrome for androids)

  • I've been tinkering with the XKD/CrossWalk for Android combo exporter for a while now (I test my games in the CrossWalk Player provided by Ashley in the tutorial).

    But so far there are a couple things i haven't been able to do.

    1) Lock screen orientation (apparently it only lock if triggers by user input?, and though " XKD/CrossWalk for Android" seems to have a tab for it, is doesn't' show any options)

    2) Audio always play at max volume, even if device is muted.

    Do someone have a tip on this I could use?

    Also the app comes out really big on MB :S

    but other than that my games runs at solid 55-59 fps.

  • I'd love for Construct2 to support a dual monitor work space. Not just for the debug screen, but for the program too. I really like programs that allow for moving the layout around. It can really optimize things.

    It could at least allow us to place the tabs next to each other. Right now you can only place them vertically. which isn't at all helpful for a dual screen work space.

  • nevermind, i tested it. the intel XDK plugin stops working once on the android device.

  • I was wondering if the plugin (Condition & Actions) still works once you export from the intel XDK to Crosswalk for Android and then in the device?

  • In the idk, select the "Emulate" tab, see if it works there. Are you sure you have the project files in the right folder?

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  • I'm out of licenses now :D

    but buy one from the scirra store, i got mine from them ^^

  • I still have it :D

  • I'm sold out =)

  • R0J0hound hey, that works perfectly ^^

    fun fact, the original design of this had a "hasOwner" boolean on Hex -_-.

    I find it super weird, in my mind the logic in "!owned" and "owner=0" is the same D:. which is why I ended up not using the boolean in the first place... are booleans more easily read?

    btw, at this point I should put you in the credits for my game xD you've helped me several times already with my game ^^

  • R0J0hound it seems to be "prioritizing" certain hexagons over other that never get to spread D:

  • it's not possible for construct to keep track of the client side of things. So it really depends on your method of distribution. Many games are made to check online on start for updates. But I don't think construct games can patch themselves...

    Services like Steam offer an option to this, since it's steam itself that checks for updates and keep your games up to date.

  • Hi there. For the first problem you need to crate a new layer, and in it's properties set the paralax to 0,0. then move all GUI element to that layer.

    for the second problem, i think you should set additional conditions to the player. so, "when up = animation up", "when up and left = animation up", "when left = animation left".

    you'll need to place two conditions on the event and it will work as an AND.

  • R0J0hound woah! thanks :D!!! i'm not really up to speed with functions, but what you did really helped me out!! :DDD

    However, the spread is not going all 5 in every direction =(, any idea why it might be?

    V.2 (I tweeked the debug text, and some other things)