samuelbromley's Forum Posts

  • Here's my Vampire Survivors clone called '1114: Robin Hood'.

    It is still a work in progress, and the graphics are just placeholders for now.

    Everything in the game progresses...the weapons, enemies, and even the music and the graphics...

    Here's the game in the arcade.

    construct.net/en/free-online-games/1114-robin-hood-survivor-51831/play

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  • You need to move it into "Player on collision with Jewel" event. Then it will be calculated for every jewel instance.

    dop2000 I could not love you any more than I do right now. You are once again the saviour of this forum. Thank you so much for your help. Also thank you to Snakegbr for your input.

  • Hi

    I have an interesting problem that I cannot solve.

    I have a calculation that should trigger when the calculation is met. However, it does not happen every time (because too many things at one time?). The calculation works for sure, it's just that it doesn't always trigger.

    Essentially, when var:jewels hits a particular number, I then run a function.

    However, I collect jewels very fast in some parts of the game, so I think that the calculation does not happen fast enough to be triggered.

    e.g. I have 19 jewels, but I collect 3 at the same time, taking me to 21, which means the trigger at 20 jewels is missed.

    Do you have a suggestion on how to make sure I definitely hit the trigger?

    You can see a gif here showing that i collect jewels very close together sometimes. This amount can be hundreds at once.

    https://i.imgur.com/rK2ASId.gif

  • thanks both! got it working thanks to your input.

  • Hi all

    I am making a game with a bullet object that looks for the nearest enemy. This works.

    But, how do i target the second-most nearest, and even third-most, so that I can fire at them at the same/similar time.

    Do you have a suggestion?

    Thanks

  • I ordered myself a keyboard macro 'thingy' - i don't know how to explain what it is :-)

    But I have been using it to work on my C3 game and it works really well. I created a key for opening a preview, one for opening a preview with debug, one for adding a blank sub-event, and a couple of others.

    I got it for about £22/$28 from AliExpress. It's really useful for working on Construct.

  • and a really great Youtube channel, too.

  • this is really, really well done.

    my only slight criticism is that when the aliens explode, the explosion should have some momentum, so it keeps moving a little, rather than just exploding as though the alien was static.

    excellent stuff tho!

  • I am building a text-heavy game that uses many variables to randomise the text.

    So, I was wondering...could it be possible that a game could use Google Translate to convert text into another language?

    Just wondering if it would/could work.

  • there's 'something' about the goat game...its very playable and looks cool.

  • did you resolve this?

    i have ran C3 on a few different chromebooks and never had an issue.

    only thing i can think is Chrome stopping the window because its a popup some how?

    maybe try the setting where the preview opens in a new tab, rather than new window?

  • i have been enjoying your channel recently

  • this is really nice. i can see plenty of C3 users thinking of how to use this. Me included.

  • Managed to build a face generator within C3 for my soccer manager game. As well as a way to generate unique text for each player based on hidden attributes.

    All coming together nicely. People say that C3 is not good for UI games, but I am having a blast at the moment.

    Tagged:

  • Hi, I'm making the most GUI-driven game in Construct's history - a soccer manager game.

    Screenshots will always be boring for this game :-)