Sagal's Forum Posts

  • in family it wont just test all for that specific spider but checks spider that meets conditions and well when i tried that cap I didnt see any problems though I didnt test much cuz I had to go

  • VERSION OUT IT WILL BE THE FINAL FROM MY HANDS PLEASE DOWNLOAD AND TELL UR OPINIONS

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  • It's okay Lucid I know how you felt there^^ and yes we all kinda didn't make it... But I might use these tactics for Indiana Jones 2D btw anyone know how to make kinda like "dynamic" rope?

  • Hehe well Indy doesn't always have time to clean his pistol he has to kick nazi's and kiss beautiful

    ladies and retrieve lost artifacts.

    But if atleast few people say make it shiny I will make it.

  • I know what you mean but well its not just for me... I dont need it right now but well I started to play around with it and some people joined me in chat and well we tried to do our best and so after it I decided that it would be a good challenge. So don't think this is just for me... You should've been there on chat so you would understand better ^^

    But still great work guys I might use these with my Indiana Jones 2D (doing it along with 3D )

  • Just insert spider into family and then use family for everything. Like enemy(family's name) is over MC -> jump and NOT spider is over MC - > jump

    EDIT You have to insert enemy family into sprite 33 and then replace all sprite 33 conditions and actions with enemy group. Well the group can be any but enemy should fit this case.

  • Check up top for update

  • Lol yeah but I have to say this is frikkin hard so any help is appreciated

  • Thanks^^ Now I got new textures for walls just need to fix aiming and insert some stuff to make game more interesting like ammo packs and health packs and ofc enemies and il try to insert whip too:D

  • Lol next build will have brand new walls that look more normal

  • ---- UPDATE 2 ----

    Okay boys and girls here it is the award winning Indiana Jones 3D with Construct. I've implemented shooting system and enemies who shoot also. Only problem is that its a bit buggy and I couldn't have more than 2 enemies.

    You have to find the "artifact" it's hidden somewhere in the maze and if anyone wants to use this engine or well "game" you must wait until I release a tutorial about this and then you can get the cap file.

    But here it is : http://www.mediafire.com/?orxmmynuzxn

    ---- UPDATE 1 ----

    <img src="http://img412.imageshack.us/img412/7135/screenshot3f.jpg">

    Okay new screenshot where you can see the nazi soldier and the new not so realistic looking revolver. After i've fixed my enemy problems (cant have em more than 1 on map right now) and im gonna have the whip (Don't worry it wont be usable yet ) and then you will get snakes. Then im going to share the first exe^^

    ---- ORIGINAL POST ----

    My plan is to use Mipey's engine and modify it. Like adding shooting and enemies and few fancy effects. Im going to insert level editor and loader based on INI's so other people can make levels.

    I still have to insert enemies and some minor stuff (ceilings and floor and new aiming) but the core works now.

    The red thing that's seen on picture is first artifact needed to recover. Have a guess what it is^^

    <img src="http://img11.imageshack.us/img11/9381/screenshot2tws.jpg">

  • Cool ones! Lucid's will be very good for reflections^^ I hope you guys don't get angry if I use these in a game?

  • Pretty nice!

  • <img src="http://img380.imageshack.us/img380/8012/screenshot1o.jpg">

    Here's my game (Yes I know that Im using other member's engine but I got permission for that and I can assure you that im going to change wall graphics il try to get ceiling and floor to work.

    Now Im having a bit problems with shooting but maybe Il get em fixed someday.

  • Hmm looking good