Sagal's Forum Posts

  • Okay time to bump up this! So tell here or PM me or add me to your steam friends (hamalainen92) so I can add you!

    kthxb!

  • I don't mean the download speed is slow but waitin 40secs to get to download it IS SLOW. Compared to Dropbox where you can just drop file into folder that is on ur pc and then right click and copy public link there you have it!

  • Please don't use Megaupload its annoying and slow. Get DropBox or even mediafire is better than that!

  • Okay thanks for help. I knew Audacity already but others were new to me!

  • Can't check game yet but the graphics look pretty classic tbh Maybe a bit more variety to ground (some rocks, skeletons etc) and it will be like those old mine platform games ^^

  • Okay so I need some almost pro or pro level audio mixers(in short= good ones). Not any audio tables but programs ofc where you can modify sounds A LOT and add effects etc. So please share your info if you know anything that is good.

    Thanks

  • I don't even know how I settled with this but it was years ago then not long ago I was called Segal in NavyFIELD and then it turned to Seagull and well I don't use that officially but you can all see that I am a seagull. Sometimes I do use Sagal Von Seagull just for fun (especially in RTS games etc.) But nothing too special.

  • I think that all year 03+ GPU support it or probably most older ones as cheap ones are usually made from high end by just removing few shaders etc. etc. and I think that most intergrated solutions support it too and if you can run D9 and some games with it I'm 99% sure that 128x32 work perfect

  • Hmm sounds interesting might give this a shot tomorrow after I've came from school and bought some beer

  • OpenGL with DirectX so you could decide which one to use would be the perfect solution and who said u cant use something with XP?

  • Holy cock this looks amazing reminds me a lot of old good Commandos 2 (anyone know?) though a bit more better looking I have to say i'm really amazed and i'm pretty sure that it could be done in Construct but it would need master constructor and a hella lot of work

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  • same problem here

  • Atleast you don't get error from error after having error which has errors? Anyways it's cool example and tbh I think I really need to start looking into Python the code is just so short and clean compared to same thing done in events (atleast for me xD)

  • Pretty sweet and works steady 75fps here