sadNES's Forum Posts

  • Hello dear cosmonauts,

    I'm trying to port my OpenCL code which renders a kaleidoscope using a square collision mask that has some polygons inside behaving with physics (powered by Box2D).

    I'm actually using VertexBuffer to create a multiple triangular mirroring effect. This is how it looks.

    And this is a snippet in obj-c.

    Can I achieve the same triangular mirroring method within Construct or with the use of R0J0hound Paster/Canvas?

  • I bought this, it's still kinda new and it seems that it lacks some of three.js' functionalities.

    We really need a documentation, some tutorials and some practical ingame usage examples.

    But there's time. Very nice job and keep up the good work!

  • ramones Thank you very much, I still don't understand why that syntax works and mine didn't... but that's how life goes, I guess,

  • I'm dying.

  • The same exact code works in jQuery, I don't know what seems to be the issue.

  • eli0s Oooh, thank you very much my friend. I'm giving it a few tries to obtain exactly what I want.

    I'm glad I let you swim in the past, it actually is the dragon from Spirited Away, Haku. I gave a look at your website, I can't understand a thing but I love the mood of the animations, that white entity reminds me of the artwork style in Yume Nikki, a little african and mysterious.

  • Hey Internet, I'm trying to upload a CanvasSnapshot to Imgur because they accept base64 data.

    This is the error.

    {"data":{"error":"Image format not supported, or image is corrupt.","request":"\/3\/image","method":"POST"},"success":false,"status":400}[/code:2u917ua9]
    
    Following their [url=http://api.imgur.com/#example_code]examples[/url] and reading the [url=http://api.imgur.com/]API[/url], I tried every single setup for the AJAX call.
    
    Can you help me out?
    
    [h2]My client ID is showing in the .capx, don't mind it; I will delete it anyway when this gets resolved.
    [url=https://api.imgur.com/oauth2/addclient]Get yourself a client ID[/url].[/h2]
  • eli0s Your try is beautiful indeed.

    This was the relevant part of the link I provided, a serie of demos with real-time volumetric lighting effects in AS3.

    What I'm trying to achieve is similar to yours, I think. Please take a look at my example. It's an early test with some debug features, it lacks of a sun sprite and the sun that will be added is now represented by the position of the mouse. I'm trying to build a setup where shadows are not shown but only sunrays are, if they're not blocked by something (the clouds more importantly and the dragon maybe).

    It looks like you put the collision mask in a strange way that it pleases me very much.

    These are my collision masks, at the moment.

  • I'm trying to find a workaround for making this new feature behave like a real light.

    Like on AS3.

    More precisely: I'm trying to set the 'ShadowLight' element to behave like a sun and all the shadowcasters to just block the light (the sunrays).

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  • Yeah, you're right. Still, I stopped working on it as it was very time consuming and, afterall, a quite unnecessary feature for my project. But it'd still be nice to have. Has anybody found a workaround?

  • Hi, I made this test [link: x.nonvivoin.me/miley/], the sprite has the sine behaviour controlling the angle.

    I'm having a hard time trying to find a way to interact with the motion. I'm talking about the user holding the mouse on the sprite, moving it back and then releasing the mouse, causing an acceleration in the motion.

    Any clue, please?

  • I was thinking to integrate an inGame radio like the GTA series, reading streams from shoutCAST in particular.

    I first tried to use the video plugin by rexrainbow, knewing that the HTML5 video tag reads even audio sources. It worked only on Chrome, the stream reads fine.

    I wanted to wrap the audio tag but it seems that Android users under 2.1 don't support the HTML5 audio tag. This feature is implemented in Gingerbread. There's a workaround that involves using the video tag instead only for Android as iOS doesn't seem to support this method.

    I wanted to write a universal "external audio file reader" for both iOS and Android user, I'm starting to wrap the audio tag but I will need help from someone else.