sachos345's Forum Posts

  • For my game i NEED the banner at the top =S

    I found i didnt have the AdMob banner id set in my MoPub account, hope it works now

  • My ads at the top of the screen are not working, and im getting no responses, anyone having the same problems?

  • I have an iPad 2 and my game has around 40-50 physics objetcs in the screen flying around and it runs great 60fps

  • ludei So i tested today my compiled app (for android)with CocoonJS and when i opened it and tap play it didnt work, in all 3 devices i tested,i had to go to the app settings and Clear data and then it started working perfectly, anyone knows why that happens?

  • Ads for Crosswalk are planned to be supported around July, so there, we have to wait! xD

  • Yup same for me when i place it at the bottom it doesnt happens, i really need to get the ad at the top for my gameplay. Does anyone know if this just happens in the launcher? If this actually happens with the compiled .apk we can have problems for fake impresions i think

  • Now im having a weird thing with my ads when i test it with the CocoonJS launcher on iPad, i set it to apear on Top but when it refreshes it apears for 1 frame in the bottom and then goes back to the top, wtf?

  • ludei Im testing the ad integration for Android in CocoonJS and i see that you can only give one Banner ID, im wondering if you can give another Banner ID so i can have Banners with Tablet size (720x90) and Phone size (320x50).

  • Thanks for the answers man.

    What ad size are you using for your apps? Is there a way to set Ads size based on screen size?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ohh i see then i will make a black area in the bottom of my app to always show an ad to avoid the risk.

    I have being testing the ads via Cocoon launcher and sometimes when the ad refreshes, it shows a new ad for 2 or 3 seconds and then it shows the previous ad for 60 second again, is that common?

  • Oh i see thanks, hope you have a lot of downloads!

  • Now i used a service called Apkudo that test your app in ~250 devices, it tells me the app installed correctly in 122 devices and in 96 had install problems or ANR (Android not responding) problems

  • Thanks for the answer man i didnt understand the part of "Hide Banner" what do i do when i want to hide it?

  • What option for screen scaling do you select on Cocoon? Do you test how the game looks on many devices? And the last question, who pays you MoPub or AdMob? Sorry im a noob

  • Do you just test it in a bunch of devices or do you use emulators? I want to know alternative ways for people with few devices =S