Ashley Thanks for the info - That all makes sense. if you are rotating layers/layout does that make a difference?
— - I suppose you are right. I have a lot of wants wrapped up in how I chose to layer my game. Thanks.
Arima - I am running multiple force to own texture layers. (do different blend modes affect a layer the same way as a webgl effect in terms of cpu usage?
This is my current layer list, it is running fine so far. I think my computer was performing poorly when I was doing some stress tests. I am running the following on an i5 with 25-40% cpu usage. This includes calculating physics as well:
layout effects + post processing including scaling and rotating
GUi
light effects (screen, dodge, or other effects used)
BackGround (destination over)
Climate effects
Liquid (using various shaders)
Foreground parallax
Light effects and illumination (multiply/forces own texture)
Explosions, fire, lasers, and other nonsense (additive blend mode)
Tilelayer (foreground)
TileLayer (active)
TileLaye (background)
Background parallax 1
BGP 2
BGP 3