Ruskul's Forum Posts

  • I can't get Super Ubie Island on consoles and i really wish i could.

    This is a major issue when trying to develop bigger games.

    This issues has me seriously looking into Game Maker Studio 2. But I really do enjoy the event system in Construct. Big reason why I am so on the fence. But I can't keep developing projects without a way to deploy to consoles

    I really like the speed and fluency of the c2 editor. Its primarily the reason it took me so long to "move on". A few others here nailed it when they said c2 is quick and agile, great for prototyping or perhaps a simple mobile or web game. But it really does start to fall when size and scalability come into play.

    My question for you is, why bother with GMS when c2 is better for what the two offer. If you make the leap to GMS, why not just use unity, or unreal? I mean, even in the GSM community there are plenty of people who only use it for prototyping and stuff before moving the project into (insert engine here). It's true that making a small game in unity takes longer, but once you get to mario3 on nes sized ambitions an environment like unity or unreal are better serving- I have moved several projects from construct to unity and while it is a risk I took in dev time, it has since paid off. I use c2 to try out quick little ideas, but do the real implementations in unity.

    On a side note, I read an article about you somewhere (bank publication, the internets, I'm not sure where), but I liked you story. I admire the risks you took and the perseverance you have had in game making.

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  • Where do you work, if you don't mind me asking? I assume if you are involved with unity at work, you are doing so via art or game design rather than coding?

    > All they need to do is drop the being locked out of your project after twelve month and it would be fine.

    >

    > I mentioned somewhere else on these forums that I have a suite of components for UI dev in VS which is a twelve month sub type system. But if you don't renew the sub you can't get updates, additions. or bug fixes - you do however get to keep and use the components forever after that. Additionally you can renew your sub at any time you want - even years later - at a reduced price.

    >

    > I can renew it now if I want, although I haven't done so for nearly two years, because there is nothing new added that I need.

    >

    > This way you are not milking them by expecting never ending work done to the tools, and they are not milking you by expecting you to keep paying to use the tools.

    >

    > Much fairer system I think.

    >

    I totally agree. While Scirra doesn't seem to go this way now, I hope that they'll consider this in the future. I'm fine with paying for updates, and I would stay subscribed just to support them, but I'd like to have the feeling that I could use the software in it's current state even if I'd stop paying.

    Edit.: Also, I think the users would feel more eased with the subscription model, and wouldn't consider subscribing and developing in C3 as risky as some of the users expressed.

    What you mention gives power to the user instead of stripping them of control and expecting a fee here and forever after.

    All they need to do is drop the being locked out of your project after twelve month and it would be fine.

    I mentioned somewhere else on these forums that I have a suite of components for UI dev in VS which is a twelve month sub type system. But if you don't renew the sub you can't get updates, additions. or bug fixes - you do however get to keep and use the components forever after that. Additionally you can renew your sub at any time you want - even years later - at a reduced price.

    I can renew it now if I want, although I haven't done so for nearly two years, because there is nothing new added that I need.

    This way you are not milking them by expecting never ending work done to the tools, and they are not milking you by expecting you to keep paying to use the tools.

    Much fairer system I think.

    I agree with this.

  • The point is that tools which can run on tablets are aiming for the educational market, not professional game developers. I had some long, interesting conversations about the direction C3 is taking while at GDC and that's the conclusion which was independently arrived at by most everyone I spoke with. It is making itself the polar opposite of the "best 2D game development tool." Which is fine, if that's the tact Scirra wants to take, as it's their business, but it would clear up a lot if they'd just say that instead of announcing the porting of the sub-par image editor from C2 or...wait for it...rounded corners. Oh, and BBCode in comments, when the text & spritefont objects still can't handle multiple weights or colors.

    While it's an impressive coding exercise to run a tool like C2 in the browser - and let's be honest, C3 is really just C2 with a few visual tweaks in terms of features, based on what's been announced - who in their right mind is going to work on larger games through a browser interface? Is anyone really supposed to be excited we now have to scroll to see all Function parameters? Now, if we could name the parameters, that would be a big step, but scrolling forces further mouse interactions (and no, tabbing to the next field is no better), which slow down development, especially if you're typically using hotkeys rather than slowly navigating through C2/C3's multiple popups that would have been better off being combined into the rest of the interface if there's some use case requirement that they remain separate panels at all.

    I agree 100% - but from an educational standpoint.... I used to teach c2 to middle schoolers... I won't be anymore. If it isn't good for making games then it isn't good for teaching people how to make games. If it takes a boiled down event editor and simplicity to entice people into making games, I don't really want to be teaching those people... and will those people really stick with it? Will they ever actually make a game?

    It'll be like using a baseball bat to teach historical saber. Not worth the time imo

  • Ah you never know how C3 will turn out later on down the road. C2 when it first started sure isn't the C2 we got now. I'm sure plenty more will be added in time.

    Yeah, but in the mean time are you going to rent it assuming it will change? I kept with c2 because I had it on pretty good authority that if A then B. A happened, but B never did. Wait for c3 I was told, then B. Well, here we are and it seems like c3 still doesn't have B.

  • > Can I write in this topic one more concern I have?

    > I hope you will let me ^^

    >

    > What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    >

    > Scirra Blog Post december 2018:

    > Happy new year everyone!

    > ps: price goes up from 100 to 250.

    >

    > (I am not trying to set a negative vibe. I like C2 and Scirra^^)

    >

    When their deal starts sucking for you - it's very simple. Just vote with your wallet by not buying.

    if the reason is the license model - not buy.

    If the reason is the increased rental fee - not buy.

    Simply doing that will cause the company to see the revenue going down, which will eventually force them to consider that it wasn't such a great idea to ask this from their loyal customers.

    Guys, in the end you have the power, the customers. If scirra broke your heart, you can break theirs too. Just spend your money and time on the competition - this will force them to compete more

    I think that while they drive away alot of people, they will still make enough to keep this rental model. Thus why I will unfortunately no longer use or buy new products from scirra, but will continue to follow the forum and use construct2 once in a while for prototyping and such

    They probably will still make enough... unless you can get a boycott. Make it pay once, you get it and the updates for 2 years... at which point you only get updates if you buy it again. This means you can still edit old projects without being locked into paying unless you actually need or want those new features. The rental model is unfair for most of us.

  • Can I write in this topic one more concern I have?

    I hope you will let me ^^

    What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    Scirra Blog Post december 2018:

    Happy new year everyone!

    ps: price goes up from 100 to 250.

    (I am not trying to set a negative vibe. I like C2 and Scirra^^)

    And if you are already struggling at the tail end of a dev cycle, you have no choice. Its like Rayek said, you have to be somewhat crazy to hitch your boat to a rental model, unless you are guarenteed to be financially sound. Most indies take a risk, most won't find success, but most also have money issues on their first few projects unless they maintain another job (thus increasing dev cycle time and cost of rented tools...

    Once you hitch your wagon to c3, its hitched. I use c2 every now and then to look at and edit old projects, but don't do any real work with it, should I have to pay every month for that??? no way. That's like reading a textbook after buying it and then after a year not being able to reference it unless you pay more.

  • Off and on I've been trying to get myself to "like" Unity but each time....ugh......also recenlty trying out GMS2 and that has potential. But basically, nothing beats the simplicity and ease of C2 so far. Haven't tried the Fusion stuff yet though.

    I felt like that for sometime- what actually got me there was developing behaviors in c2. I was forced to code in javascript to realize my game in c2. If I was going to do that, I would much prefer c#. Plus unity orients itself to coding where c2 didn't. Unity still seems clunky in comparison, but it takes much longer to learn and become effecient.

    I really like the speed of most things in c2 though,

  • I have a similar feeling. I'm not against the pricing and the devs have plans to offer a desktop version later, but yeah, even though I like the features announced up till now, I was hoping for some advanced features (timelines, empty game object, parenting, etc.)

    After praising C2 and trying to shove it to friends and employers, I feel I cannot stand behind it for much longer. I've actively started looking for a replacement. Not Unity but something similar, like Godot and Superpowers. I really really like the event editor and I don't think I can ever find a replacement for that.

    I will no doubt buy the first year though to see where C2 is heading.

    I do agree that if the event editor was a separate scripting language plugin it could be a popular alternative to something like blocky.

    I used to send people to c2, but seeing as you have to preogram to make it do what you want anyway, I just tell them to learn to program if they want to make games.

    I used to teach a c2 class for middle schoolers, it was a lot of fun. But at this point I wouldn't probably use it.

  • > When users with promising projects begin to dislike the direction of the engine, I think it should be taken into account.

    >

    > In my years of experience in game companies changes were made to make the community happy, after all, companies wouldn't survive without a user base.

    >

    > In this case, I was quite optimistic using C2 and quite happy with Scirra work, but their lack of response to my comments made me believe that they simply dont care about their user base.

    >

    > During GDC Unity announced Unity 2017 and promised features for Artists and Designers which leads me to go into that direction if changes arent made sadly. It represents a lot of work in the current state but business are business.

    >

    Hi Fraktal

    I don't know if It's ethical to say it here but the C3's dissapointment was enough to start learning Unity and I have to say that I'm amazed with this engine already. It's way more complex but It's not super hard. With enough will and patient I can learn it. Also It can natively export to any platform you can imagine and It's free until you generate $100k per year.

    Seriously, based on all of this the only reason someone wouldn't make the transition to unity is the lack of will to learn c# and Unity and they do an amazing job in this subject by teaching us through great official tutorials for complete beginners.

    If you want a partner to discuss it and help each other feel free to send me a PM.

    ^ I think thats a theme worth addressing (Like c2 but unity beats c3). It takes more time to learn, but currently the investment of time seems worth it to me... imo of course

  • [quote:21u6n1r1]Random idea ( U know what would be awesome ?, Scirra to make a unity plugin with their visual approach charging 150 per year. No problem there. I would happily depend on unity's devs faults rather than ludei, intel etc..)

    This is not too random at all, look what other users did when they didn't like the editor in Gamemaker they made their own:

    http://parakeet-ide.org/

    [quote:21u6n1r1]When users with promising projects begin to dislike the direction of the engine, I think it should be taken into account.

    True dat

    parakeet looks pretty neat,

  • When users with promising projects begin to dislike the direction of the engine, I think it should be taken into account.

    In my years of experience in game companies changes were made to make the community happy, after all, companies wouldn't survive without a user base.

    In this case, I was quite optimistic using C2 and quite happy with Scirra work, but their lack of response to my comments made me believe that they simply dont care about their user base.

    During GDC Unity announced Unity 2017 and promised features for Artists and Designers which leads me to go into that direction if changes arent made sadly. It represents a lot of work in the current state but business are business.

    I switched to Unity this summer, it was about 2 months of solid work getting my project ported and that didn't count the time learning unity. It was a huge investment and difficult choice. I wanted to release as a c2 title, but I didn't feel scirra was sincere in terms of addressing a portion of the communities issues. That is fine, but I feel they pitch and advertise c2 as being a fully capable game maker when it simply isn't. It can make good games, of a certain scope... beyond that, things get complicated super quickly. While I like c2 workflow and found it to be better than unity (for a basic 2d game), I just couldn't make my game in c2. I also, obviously like the c2 community, which is why I am still here on the forums from time to time...

    I just want Scirra to take their game maker as a serious game maker. By pandering to the simple they will have nothing but mostly hobbiests... and you cant use the rental model with hobbiests. I would have bought it, even though I rarely use it these days, but I WILL not rent under those conditions.

  • I got the impression C3 came into being because C2's editor was too tangled up with an outdated codebase or somesuch. So, to get rid of that limitation they had to rewrite the whole thing. I was perfectly happy to pay full price again for an editor overhaul, but now that it turns out to be subscription-based (wha??) I'll be needing some hefty incentives to switch from C2.

    The Construct community simply isn't the right market for this kind of payment model. Businesses will just roll with it, but hobbyists won't. Unity ltd recognizes this with their pay-to-own variant. Keeps hobbyists satisfied knowing they can "own" the software if they wish while businesses will keep on subscribing for updates and support regardless.

    I think this, in a nut shell, is spot on. I agree 100%

  • Please tread carefully, folks.

    Some posts are skimming the 'no personal attacks' rule a little too closely.

    Cheers

    For the purpose of academics, which posts are you referring to?