No, not at all. It would also make a larger file than necessary. The original files I was using were corrupted and the only thing I have remaining are compiled versions of it, which are corrupted and won't load as well, and they aren't easy to read at all.
I would rather see if someone could help me get this working correctly, as tiles are going to all be used differently depending on certain situations. I don't want the player colliding with mountain tiles or water tiles, but if the player is in "boat" mode, I only want him to travel on water and collide with every other tile.
Your suggestion is noted, but I've already tried it before, and the situation is a little easier if I can find the thread where it was discussed before, but until the search function is available, I'd rather just ask here to get help on it.
Also, in regards to another issue, which again I won't be able to find the thread: the toroidal scrolling seems to have a problem. If you take the player to run around the 0,0 point you will see that depending on his location, there is part of the map missing. That is, the duplicated layers are only above and below, but not to the diagonal.