roracle's Forum Posts

  • No, not at all. It would also make a larger file than necessary. The original files I was using were corrupted and the only thing I have remaining are compiled versions of it, which are corrupted and won't load as well, and they aren't easy to read at all.

    I would rather see if someone could help me get this working correctly, as tiles are going to all be used differently depending on certain situations. I don't want the player colliding with mountain tiles or water tiles, but if the player is in "boat" mode, I only want him to travel on water and collide with every other tile.

    Your suggestion is noted, but I've already tried it before, and the situation is a little easier if I can find the thread where it was discussed before, but until the search function is available, I'd rather just ask here to get help on it.

    Also, in regards to another issue, which again I won't be able to find the thread: the toroidal scrolling seems to have a problem. If you take the player to run around the 0,0 point you will see that depending on his location, there is part of the map missing. That is, the duplicated layers are only above and below, but not to the diagonal.

  • There's a tab at the bottom right where your objects usually are. One says Objects, one says Tilemap. Click "Objects".

    https://drive.google.com/file/d/11YK0OcoeHIHl0nbVklscTbmtk11zIEn5/view?usp=sharing

  • This is what I get. XBOX controller. works fine with everything else but this app wouldn't detect it.

    About to try other controllers...will edit this or reply if others have said something.

    drive.google.com/open

  • A while back I had help in figuring this out. I want particular tiles to block movement, but after my computer was restored and my backup drive failed to power on after backing up my data, I lost all information about this.

    Basically, I have to determine which tile it is at an overlap, but I'm not sure exactly the structure of doing so.

    I'm just now getting around to re-writing everything and figured I'd get this done sooner than later, as it can take some time to get a response.

    Thank you in advance. I have included a link to my Google Drive where anyone who wants to may look at it.

    ~Rory

    PS: THIS IS NOT TILEMAP COLLISION POLYGONS, IT IS OFFSET OVERLAPS COMPARING TO TILES THEMSELVES!

    Attachment: https://drive.google.com/file/d/1TzMNcgQ4H0wON4eXHmDa0CbtZdMuRdNH/view?usp=sharing

  • Okay I was thinking about the items issue, with them jumping around while scrolling. I was only experimenting with the file you posted here rojo, but if it's a larger world map, that probably wouldn't even matter at all would it?

  • Okay now that I have my monitor back I can get back to work, SO I'm resurrecting some old threads from where I left off. What am I doing wrong in this here? I implemented the vertical scrolling and duplicated it for horizontal as well, but now the map is all over the place. Just run it and move the character around, you'll see what I'm talking about.

    https://drive.google.com/open?id=1mRiw- ... -ThWU1xC3h

    EDIT: I had to change the "ScrollingY" sections PICK to instance 2, and it seems to work, except the items themselves jump around.

    Thanks for the suggestion WhosWho, but the option is off the table now.

    If there's a way to lock this post, it's literally impossible at this point. I got frustrated and smashed the USB drive at this point. lol

    I would rather just start from scratch.

    The drive stopped working, no power. The only data recovery company that I could find online (which should give all of them) is in California and is extremely expensive (money maybe Bill Gates has)

    So after backing up to restore my computer, the USB drive I used immediately stopped working. I didn't put it on Dropbox because we have the lowest end DSL (it's so slow I'm sure dial-up is faster).

    Now the project I need to "reverse compile" is a remake of a classic game I was doing for personal learning etc. However, I already had a whole other project BASED ON this classic remake (after a while it was nothing the same) which was also lost in the backup.

    I DON'T want to have to START ALL OVER but I did find a previous share from the Dropbox when I was showing the game to a few friends. I've copied this to my computer with a few other things I've lost along the way.

    If anyone, in general, doesn't know how perhaps an admin/developer of C2 could help? I'm really not in the mood to start over from scratch here, but I will if I must. I'll send a copy to anyone who is willing to help.

    Thank you,

    Rory

    PS: I got a new monitor so I can continue work, so yay!

    just iframe it

    Tried it, didn't show anything it was supposed to

    Well it's implemented into the head and body tags off a website. I can get the code for the player separately and create a simple head and body page. But I cannot get it loaded in construct 2

  • Is this still being updated? I need to use something like this, but DropBox has changed since this post was made and I can not get the download. Please re-link to the files!

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    A friend was wanting to get an app made to stream his radio station, and he said he was going to put the streamer on a website and he wants an app to just load that site. Is this possible with C2?

    EDIT/UPDATE

    The code I need to use is javascript in the head and body of a webpage but when i use HTML/iFrame, it doesn't load properly. Does anyone have experience with this?

  • Know anyone interested in creating this plugin? It could have have other options like MegaMan/SOTN scrolling (variables operate scroll speed), or even Zelda 1 or Zelda 3 type of scrolling.

    Edit: This could also be good for game or interactive slideshow transitions.

  • So I'm between work and can't afford a new monitor. So if anyone has a 20" or more they need to get rid of send it my way! I can see my laptop screen, but when it comes to development, I need to be able to actually read.

    I'm not sure if it's appropriate to ask this here but I'm at a point of desperation. Thanks to anyone who can help, and those who want to but can't!