roland's Forum Posts

  • Nimtrix Big thanks. I didn't knowed about this search place. :)

    Best regards!

  • How to activate plugins when I have downloaded the required files? Is there some folder to put them or install?

  • with the black rectangles, not red. My mistake.

    Is there any way, or it can't be done?

  • Thanks. :)

  • Hi. Here is the link to for the problem: dropbox.com/s/yxqklrpogbkprmb/game.capx

    As you can see, when platformer moves on some rectangle or touches it, there is some very small white distance between them. Sometimes it is, sometimes it isn't.

    How can it be fixed, so always, there would be perfectly no white distance and it would be absolutely together with the red rectangles.

    Thanks in advice.

    If it would be possible, then could some one correct that capx file and send it back?

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  • Yes, I was looking there, but that means, that after I will import webstorage into my project, then it will be able to save data on computer?

  • Hi. How can I save data on a local machine? For example, I would like that after player has completed level, then variable - levelsCompleted = "3" gets saved on players computer and next time when he will come into game he will get that count.

    Thanks.

  • Thanks. Will try it also.

  • I was also trying to find something like that, but didn't find, but managed to get it working calculating if distance is enough big between player and sign, so hide the text.

    But thanks anyway!

  • Hi. How can it be possible, so when player is colliding with some info sign on stage the info text is set to visible, but when player leaves that sign, then info text gets back to invisible.

    Probably it is some easy event.

  • so I can just take one box

    instead of -

    so I can just takr one box

    sorry, my mistake :)

    Cheers

  • Hi. Basically I have 2 questions.

    1.

    How to make object able to throw with physics applied, so I can just takr one box from ground and throw it? I can make its behaviours to physics and drag and drop, but it doesn't allows me to actually do that.

    2.

    How would look event which removes HP from enemy calculating from how far it is?

    Thanks!