rogergaps's Forum Posts

  • thanks, codah, I'll try to apply this to the original game and come back to you

    edit - it doesn't seem to work in the original project. When I enter a new shadow area all shadows disappear... maybe I'm missing something...

  • thanks for the answers, I'm trying them out!

    the one from Colludium looks simpler, but yes, the right room doesn't fade... The events are only dealing with Sprite4, which is the one in the left

    Any way to make all the shadow sprites behave the same way with these events?

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  • it says i can't open the file because i'm using the version 173 and it was made in a 175 version... But the 173 version is the last one isn't it?

    EDIT - I got it to work, thanks! But still, if I keep running quickly from one black area to another, right next to their borders, it kind of bugs...

    Sometimes the area I enter gets black, sometimes the area I leave gets visible... Isn't there a simpler way to do this?

  • Hi there, I'm new to Construct and I'm trying to use the fade out behavior revealing the new rooms I enter, in a way that the room I was before fades to black. (So in a house with many rooms, the only one visible should be the one I'm in)

    So far I'm able to reveal the new room with the fade behavior, but my problem is with the other room... How can I make it turn to black slowly and fluidly (sort of a reversal fade effect) and not all of a sudden?

    I don't know if I'm being clear but thanks in advance!