Same problem, on ipad3, iOS 7.1.1
Kyatric
Please help me remove the link of this plugin in the index of plugin page.
rijilks
zenox98
Indeed, user did not need this plugin anymore, the official one is better.
Develop games in your browser. Powerful, performant & highly capable.
xoros
I had made another similar behavior named rex_bScenario behavior before. It is based on rex_scenario plugin.
I might release it later. Add more sample capx files.
Thanks, I think it could cover most of cases. I don't know when to have multi-queues in a sprite instance. Maybe do some actions independent?
It means that a behavior supports multi queue, more complex for operating, I might not try it, even it is a good solution. Another stupid solution is using variable to identify the queues.
Yttermayn
What is you mean picking? Could you provide an example?
In mutli- command queues case,
The firing of command handler is done by "global command handler".
The next question is - which command queue should be poped (get next)? Hah...
Okey, I had added this feature into this behavior called "global command handler".
This is a sample capx. See the document for more detail.
Or using official function plugin, but shift all parameters down, and assign param(0) to be UID.
For example , passing param(0)= 3, param(1)= 10 to function object, the received parameters will be (UID, 3 , 10).
Hum... it might be better I guess.
User might want to have a single command handler for all rex_bCmdqueue behaviors if there has more then one rex_bCmdqueue behavior.
So it might be better to have a standalone command handler behavior (or said function behavior). I will try it.
Thanks for these suggestions.
I had added somethings in this behavior,
"Action:Insert at": Insert command at specific index.
"Action:Set next index": Set next index for "action:Next". Input a random number to start at random position.
See the document for more detail.
"rag doll like behavior" is not easy, it is better to use spriter plugin I guess.
Do you mean that the "pin to image point" behavior might have rope style and bar style?
The "pin to offset XY" behavior only set position to related position. The 5 modes of official pin behavior could not set position to related position always, see the sample in document.
It is almost ready. I am waiting for suggestion.