rexrainbow's Forum Posts

  • iwontnamemyself

    I had added an "Action:Set wrap mode" to enable/disable "Wrap" property in rex_board plugn. You might set it before picking or moving.

  • iwontnamemyself

    Matcher could not do "Picking clumped objects". Use rex_SLGmovement plugin like this capx.

  • iwontnamemyself

    The problem is - chess in boundary will be moved out of board, then moved into board for wrapping. A chess could not be shown at both two sides in the same time. So that the moving distance will be longer then other chess.

    You could

    1. wait the wrapped chess (Capx, 5x5 board). or

    2. add two hidden row/col at boundary (capx, 7x7 board). But it will rise other problems.

  • iwontnamemyself

    Interesting, I could make a capx for this case.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • iwontnamemyself

    A1. you could set any positive number for matching.

    A2. I don't get it. Please post an example.

    A3. I had updated this plugin yesterday and test successfully in wrapped board in 1d pattern. I will fix this plugin for 2d pattern on wrapped board.

  • tecbug

    You might try to re-download rex_moveto behavior.

  • Update

    Rewrite this document.

    Now this behavior could clamp the position in the boundary, or wrap the position to the other side of boundary.

  • iwontnamemyself

    Pick chess by a condition, then you could get the variable. You could pick chess by logical XYZ, or by tile.

    The wrap only happens when chess move to "wrapped" neighbor in rex_grid_move.

    For example in 10x10 board, (0,0) -> (11,0).

    (1,0) -> (11,0) is not "wrapped" neighbor. It will move right directly.

  • iwontnamemyself

    It depends on you. rex_slg_movement is used to find a moving path in tiles. rex_grid_move is used to move chess logically and physically.

    Or you might choose official tilemap object with official wrap behavior.

  • iwontnamemyself

    Sorry. The steps of playing are

    1. click black( now it is gray ) chess, it will show move-able area in red tile

    2. click any red tile to move on it.

  • Update

    Support wrap board. It is better to update all my board series plugins.

    "Wrap" is set at the properties table of rex_board plugin. User could turn off this feature by set "Wrap" to "No".

  • Update

    rex_board: fix a bug.

    iwontnamemyself

    Here is a sample capx which finding moving path at wrap board, and moving along this path. (Demo)

    I still need to add something to allow moving at wrap board with custom events, currently it only could move using rex_grid_move behavior.

  • rexrainbow - I haven't been able to figure out how to get a sprite to wrap like in your capx by using touch instead of the keyboard. It seems pretty straight forward though, which is why I don't understand why I'm having an issue. Is grid move or slg movement required for the wrap to work? I don't see the layout to board plugin in you capx either. Do we not need that anymore? What's the purpose of InstGroup? It doesn't look life it's set to anything and what is the Chess.Player Boolean for?

    Layout to board plugin is used to place existed chess or tile into board.

    Or user could create tiles at runtime so that it dose not need layout to board in this case.

    Instance group is used to put the picking result of move able area or moving path.

    Wrap is at the property of board plugin you could set it to no to see the running result of my sample capx files.

  • rexrainbow - I haven't been able to figure out how to get a sprite to wrap like in your capx by using touch instead of the keyboard. It seems pretty straight forward though, which is why I don't understand why I'm having an issue. Is grid move or slg movement required for the wrap to work? I don't see the layout to board plugin in you capx either. Do we not need that anymore? What's the purpose of InstGroup? It doesn't look life it's set to anything and what is the Chess.Player Boolean for?

    I'll make a sample capx for moving on wrap board with touch + path finding later.

  • rexrainbow - thanks so much for all your amazing work. I was noticing the 'time away' plugin doesnt seem to work on mobile if you're just 'pausing' the game by hitting the home button and returning. it only seems to work if you actually **close** the app then return later. Is there some way to get it to work for simply switching away from the app then switching back?

    Thanks again! Crazy good stuff.

    Nate

    Call action start timer every tick or every second then you will not miss any kind of pausing I guess.