Reward Studios's Forum Posts

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  • Because in the last months of 2013 we are realized (completed) two projects for Nintendo Wii U for a Publisher, that will be realized in Q1 2014.

    We are licensed developer for this console, Wii, 3DS, DSi, PlayStation 4, PlayStation 3 and PS Vita, but for Wii U and 3DS we are also digital publisher (Nintendo eShop) for Europe and America.

  • Ldk your screen is very interesting, please could you explain your projects. Many thanks.

  • Hello,

    I think that the game is nice but probably you have to improve the level design concerning arrangement of objects and movements of the UFO that in my opinion movements are too extended for range.

  • Hello,

    we are looking for external serources to assign the development of a little projects for Nintendo Wii U (WiiUWare).

    We will support the external team with all assets (graphics, sounds) and game design document in all details. Also our Chief technical Officer and Programmers will be at your disposal for the activities concerning Wii U requirements and publication.

    The first game that we'd like to develop is a mix between the first Metal Gear (NES) and Cannon Fodder. Kindly please note that the game is official scheduled with Nintendo of Europe and Nintendo of America, so will be present on Gamefaqs and other sites once we obtained agreement with the external unit (Construct).

    For any questions and details about business model please send an email to contactvvb@rewardstudios.com

    Many thanks.

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  • Yes, for proposal of projects you can write to contactsmv@rewardstudios.com

    If is possible give us a Game Design Document with these points described:

    • Abstract
    • Target audience
    • Unique Selling Points
    • Game mechanics
    • Level Design
    • Win and Lose Conditions
    • Story
    • Characters
    • Visual Style
    • Audio Style

    You can send also screenshots, links to a video or website and, obviously, an NDA to protect your project because we have the utmost respect for external projects.

    Kindly please explain if you could be interested also to work on an our project, with Construct, for Wii U. Many thanks.

  • We'd like to help people that have good projects/ideas but can't publish on Wii U because they are not developers authorized by Nintendo. Also, we could help to improve quality (with the help of our team) or could be interested to assign an easy and complete 2D project to an external team able to realize with Construct and interested to collaborate with us.

    Currently we are working on a Wii U project (a famous IP released for Wii some years ago) to realize material for a Kickstart so we have not resources to realize and publish games for WiiUWare, we could only help for the "Wii U" development/publishing phase with our team.

  • Hi, I think that your project is nice but could be a good idea the define a different time to release new enemies in the area because in my opinion this phase is not very easy.

  • Hello,

    we are looking for someone that is working on a good project, to help to release on Nintendo Wii U (WiiUWare).

    Our company is a new game developer studios licensed developer for Nintendo Wii U and also digital publisher concerning Europe and America territories. During last months we worked hard on two titles for a European Publisher (that will be released in Q1 2014), but now it's time to make something completely different. And that now Construct 2 can support Wii U is the moment! <img src="smileys/smiley2.gif" border="0" align="middle" />

    We are looking for every games that could be a very intense tribute to the old-fashioned 16-bit classic, but must be also a gaming sample that expresses itself through enjoyment and wild rhythm. A condition that reprocess the whole dynamics of the past in a modern way through a a strong dynamic discipline characterized by many innovative gameplay features. The product have to be aimed at those who do not seek a gaming revolution, but merely a videogame whose validity is achieved through an immediate and progressively more challenging gameplay, which can involve the player for a quick game or for few hours of fun.

    Tell us about your projects and fell free to ask for every question.

    Kind regards

  • Hello,

    we are looking for someone that is working on a good project, to help to release on Nintendo Wii U (WiiUWare).

    Our company is a new game developer studios licensed developer for Nintendo Wii U and also digital publisher concerning Europe and America territories. During last months we worked hard on two titles for a European Publisher (that will be released in Q1 2014), but now it's time to make something completely different. And that now Construct 2 can support Wii U is the moment as you can check on the blog of this site! <img src="smileys/smiley2.gif" border="0" align="middle" />

    Currently we are looking for this type of project: a game that could be a very intense tribute to the old-fashioned classic platform game, but must be also a gaming sample that expresses itself through enjoyment and wild rhythm. A condition that reprocess the whole dynamics of the past in a modern way through a a strong dynamic discipline characterized by many innovative gameplay features. The product have to be aimed at those who do not seek a gaming revolution, but merely a videogame whose validity is achieved through an immediate and progressively more challenging gameplay, which can involve the player for a quick game or for few hours of fun. Also, we have some projects that could be realized with Constructor but we'd like to give this opportunity to someone.

    Kindly please note that we have technology and expertise to help. We are at your complete disposal for any question and business oriented for every proposal that could be helpful for you (as for a Kickstarter to obtain founds to invest to improve team) and to realize our 2D games with Construct.

    Kind regards