renatomateusx's Forum Posts

  • Erh i'm a bit confused now O.o

    Dunno if the audio is fixed ^^

    Ok. Thanks any way

  • Use the: On start of layout, to show the ad ^^

    Are you saying that i have to port on android and before initialize the webview, show the ad with startApp? But make this with native android

    or

    Are you saying that i have to use start of layout in Construct 2?

    And the problem with audio on HTML5 was be fixed?

    Thanks!

  • Hey guys, how can i put startApp ads on my game to monetization?

    About the audio on html5 game, was fixed? I ask because 5 months ago, i had this problem. I had tried webview.load using chrome webview and audio don't work.

    Any idea?

  • Hey guys, how much screen size should i use to mobile games

  • irina, sorry but not work, can you post the dropbox link again?

    Thanks

  • Please, check the black margin, i need to remove this.

  • OMG... how many people are having problems with this... i must write tutorial for this.

    Use this: ... utions.png

    Set this as the last layer and when all is done just delete it and compile your game.

    Set project window and layout sizes to 640:960 and basicly set everything important (that needs to be seen) into the smalest screen aspect ratio (iphone4) and make sure that background covers both biger aspects (iphone 5 and ipad) and your good to go... and spawn everything that needs to enter screen from outside those bigger aspect ratios!

    (if you are more expirienced than you can use anchors to stretch visible objects to fit into every aspect ratio)

    use scale outer and set in your Layout "unbounded scrolling" to YES.

    Hey man, i have tried window and layout sizes 640:960 and i have this result on my EMULATOR.

    I send in attachments.

  • OMG... how many people are having problems with this... i must write tutorial for this.

    Use this: ... utions.png

    Set this as the last layer and when all is done just delete it and compile your game.

    Set project window and layout sizes to 640:960 and basicly set everything important (that needs to be seen) into the smalest screen aspect ratio (iphone4) and make sure that background covers both biger aspects (iphone 5 and ipad) and your good to go... and spawn everything that needs to enter screen from outside those bigger aspect ratios!

    (if you are more expirienced than you can use anchors to stretch visible objects to fit into every aspect ratio)

    use scale outer and set in your Layout "unbounded scrolling" to YES.

    Thanks, i'll check this right now!

  • I'm not sure if there is a one-size fits all strategy, but you can use LetterBox Scale in Configuration Settings (I think this might be default now anyway).

    Yes, but i have to set layout size and window size?

    If yes, how much?

    Thanks

  • Hey guys, i have a question, how can i set screen size to get full screen on all devices? my focus is the mobile games.

    i have tried set the screen size to 500x660, but when i'll run on my android webview he don't get the full screen size

    Thanks

  • Someone can help me?

  • The tutorial is

    scirra.com / tutorials / 809 / how-to-export-to-android-with-crosswalk

  • Hey guys, all ok?

    Well, my game don't work on my chrome, but when run on my firefox he works fine.

    I follow this tutorial to have sure that my game works good on chrome to export with crosswalk but haven't success

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  • Bluephaze. In my case. I want export to Android. What you suggest?

  • BluePhaze just one more thing, do you talk about the phonegap with eclipse? Or PhoneGap Cloud

    Thanks