ReillyRobbie's Forum Posts

  • Here is the link to the file.

    https://ufile.io/ar5xd

    This is an example of how I would go about making a game like you described, but I am sure there are many other ways to make a game like this as well.

    Just hold down the mouse to build your launch meter, release the mouse to launch your object. The physics are pretty basic to get the point across, and there may be a couple of bugs, but it should give you a good idea of how to make the background scroll infinitely while the object is in flight.

    I hope this is of some help to you.

    Good luck with your game!

  • Hello,

    Unfortunately I don't have C2 installed currently on my machine ( I use C3 now ), so I cannot create a C2 example file. If you would like a C3 example I can provide you a quick one. You should be able to recreate everything in C2.

  • Hi!

    I am not sure how those specific games were built, but if I wanted to make something similar I would not actually have my character move horizontally once shot from the mouse, all I would do is scroll the background to have the appearance of movement. Then I would make the art for the background just scroll horizontally in the opposite direction you want the character to travel until the object that was shot has finally stopped on the ground. The scroll would just loop infinitely.

    For the object to have that appearance of vertical bounce, you could probably use the physics plugin and just have increasing gravity while the object is in the air. Again, the object would never move horizontally, just vertically, the illusion of horizontal movement would come from the background scrolling.

    The infinite runner template is a good starting point for this system. If you can't get the template to work you can probably find Construct 2/3 infinite runner tutorials on youtube that will help you recreate it.

    I hope that is of some help to you.

  • That looks really well polished. Are you planning on putting a demo on the Scirra Arcade? The video looks fun but it's hard to provide feedback without testing the gameplay out.

  • For some reason I was getting an error when trying to play your racing game in the arcade. Not sure if there was an upload error or something. I went back and tried playing other games on the arcade and they loaded up fine for me.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice work so far, the music rocks!

    Here is some quick feedback.

    • The game was pretty difficult for me, I would suggest having multiple levels and start the player going against 1 ship, then with each new level increase the number of opponents and things happening on the screen. I think players would enjoy the ramping difficulty and feeling of progressively getting better.
    • The buttons could use some visual/audio feedback, hover/click states would help a lot. They were static when I played and it was confusing to get through the main menu.
    • Add a loading bar or load complete % to the load screen, the game took a minute or two to load up for me and I thought it may have been broken.

    Keep up the good work

  • Searching would be a great feature. I hope they are planning a revamp of the arcade to go along with all the Construct 3 work they have been doing, do you know if they have mentioned anything regarding that?

  • Hi!

    I just got my new license for Construct 3 and love working in it so far (Been a C2 user for years). Great work guys! Coming from an artist background I am able to create the games I want to make with your event system and it's super intuitive for me .

    My question is actually regarding the Scirra/Construct Arcade. I have searched around the site but don't see any posts about future plans or updates now that Construct 3 is out. I was wondering if there are updates for the Scirra Arcade coming soon?

    Some things I would really love to see to help bubble up the quality games:

    1. Sorting games via (What's Hot, Popular, Top Games) within a particular category (Driving, Platforming, RPG etc). Right now those sorting options are top level only, but if I am an RPG lover I want to try out the best games within that category.

    2. Some clean up of dupe games - I have noticed a lot of games are dupes (either on purpose or accident) and it really clutters up the space. I understand manually cleaning up the arcade could become a difficult task, but maybe there is way to automate the process?

    3. Scirra Picks of the month - Another manual thing, but maybe have the Scirra devs pick out their favorite games each month or quarter and put them into a separate category.

    My apologies if there is already a post about this, if so could you please link it?

    Thanks!

  • This looks so cool! Love the sprite work, like a crossover of Ninja Gaiden and Metroid .

  • Version 112 uploaded

    • Bug fixing
    • Added score results page with score multipliers and leader-board support
  • Thank you for the response, it looks to have been a refresh issue with my mac browser, tested it on a different PC and it was the correct version.

    Thanks!

    -R

  • Hi guys!

    I am having issues trying to update my game in the arcade. I have used the upload update feature and it says it has updated, but the game I see in the arcade is not the new version. I can tell because of specific features I have altered are not showing up.

    I have looked through the forums and other people seem to have the same issue. I tried changing the version number in Construct 2 as others had suggested but still no luck.

    You can view the game here if it helps:

    scirra.com/arcade/fighting-games/kung-fu-fiction-demo-6267

    I plan on working on the game regardless, but one of the main things I want to get in is the leader board, and I need to be able to update the file in order to use the ID.

    Any suggestions would be appreciated, thanks!

    -R

  • Hey guys,

    I wanted to share my first Construct 2 game called "Kung Fu Fiction". It's a fighting game demo I have been toying with for a while, I decided to finally get it on the arcade for some feedback. It's pretty basic but I wanted to get some of the core fighting game concepts down before I expand it.

    Please let me know what you think, I want to expand it more with more moves, stages, characters, better graphics etc.

    You can check it out on the arcade here:

    scirra.com/arcade/fighting- ... -demo-6267

    Some screens from the game:

    Thanks!

    -R

  • Ah I see, that works perfect!

    Thanks ROJOhound!

  • Hi guys,

    I am wondering when using the platform jumping behavior, is there a simple way to set the behavior so that after you do the initial jump in a direction, the object will follow that jump direction all the way until landing?

    Similar to how a fighting game jump behavior is set up, you can jump UP, FORWARDS, or BACKWARDS, but once you initiate that jump the direction cannot be altered by the controller?

    I saw something regarding a sustained jump in the classic forums but wasn't sure if that is the same idea.

    Thanks!