Reidacity's Forum Posts

  • will it work if it is more that one bullet the enemy spawn?

  • In short enemy one shoot a bullet and enemy two shoot a bullet (the two of them are using the same bullet) so if I destroy enemy one I want any inst of the bullet to be destroy that was spawn by enemy one leaving enemy two bullet an screen.

  • Ashley

    That sound good,

    I wasn't really thinking about the disadvantage that could happen but you really sum it up in a nutshell the idea you convey fix the problem without cause a problem.

    That is why your the man and we are the customer we voice our opinion and you come up with a solution.

    OK then let see how it unfold from here on.

    thank in advance.

  • Your welcome,

    I don't know that anybody had mentioned them before cause they may seem like a small problem you could say but it would by go to see some change.

    Its also go to hear that i'm not the only one seeing them.

  • Ashley

    I was just request some small update if possible.

    First: is the paste and replace when it comes numbers.

    Example:

    In the second image this is what happen when you highlight and paste the value you have in your clipboard it don't replace it just add it to it.

    Second: is when you delete something from project it mess up everything.

    Example:

    In the second image this is what happen just by deleting the sound global variable; the entire line of code got deleted just imagine you have a large project and just by deleting one thing you have to start over.

    what you could do is something like this to state that something is wrong with the line of code and it would be use full if you delete something every line of code to be corrected would be highlighted.

    Last but not least: maybe you could add the option to set our own shortcut key if possible.

    If i have anymore suggestion I'll let you know.

    Please and Thank you.

  • Thank you Ashley.

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  • Yep i know but i only like to use Firefox.

  • I'm not sure but i don't think i understand, am i to edit the JavaScript file for the local storage plugin?

  • Problem Description

    I keep getting this error when i add Local Storage to my canvas.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1-open c2
    • Step 2-add local storage
    • Step 3-preview in Firefox Observed Result see image. Expected Result To see a blank canvas. Affected Browsers
      • Chrome: (NO)
      • FireFox: (YES)
      • Internet Explorer: (NOTSURE)

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    Beta Release (r203)

  • You could just add the script file to Construct 2 by right clicking on files then left click import files then locate the script file you want to add to c2 on click open BOOM ; that is it should work in preview mode now.

    This is to show that it works on my computer.

    P.S. Should work in any version of C2 you are using and also sometime you may get an error, it not perfect but it works.

  • Hi My name is Oshane

    growing up i play a lot of game in a scene my first game console was a play station 2 but i use to play Nintendo 64; the day of blow out cartridge to got game to play at that time it was fun and annoying but look at game now who would play a 64?

    But it was after i left high school and start work it came to me; I'm always playing game on saying that it is missing something else so i decided to try on make a game for my self.

    I'm a graphic designer at my work but sometime it a bit have for the idea to flow in but it time we'll all achieved our dream.

    Piece!!! Reid out!!!

  • Thank you,

    It works great thank man.

  • lucid

    the demo capx file for your spriter demo i change the original player to the one i got when i buy spriter with the sword but when i'm and the ground i cant swing the sword only in the air i'm not sure what to do.