Reflextions's Forum Posts

  • Interesting.

    Add me too on steam - toonheart.

    Done <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm liking this idea of an open-project in Construct 2. I can never dedicate to a particular team with particular schedules but this open development format will allow me to hop in and out according to my availability. The idea that this project could go any possible direction is exciting too. Definitely having my engine ready for this.

    By the way the link in the first post works for me. Now anyway.

    Cool, yeah those are some benefited of the project, right now we are working through steam groups so could you pm or reply w/ you steam username if you have one?

  • Interesting... Is the link working for anyone?

    It just redirects here though so use this:

    Here

  • I live in the U.S, I click on the link you posted above pojectimc.tk and ProjectIMC.tk but my browser(Chrome) displays that the site is unavailable.

    Hmmm, is anyone else having the issue?

  • I'd be interested in pitching in (Y) It'd give me something to think about in my down time

    Cool, do you have a steam?

    I would love to work on improving the project in my freetime ... Add me , the_striker03

    Invited you to group. :)

    Dead link.

    Works for me on and other computers. You are trying to access pojectimc.tk right? What country are you in?

  • <img src="https://dl.dropbox.com/u/44188718/IMC/IMC%20Banner.png" border="0" />

    Project IMC (Infinity Mercernary Company)

    What?

    Infinity Mercernary Company is an open-project game being developed in Construct 2. The game is open to anyone who wishes to join. The game is still in very early development. As it stands it is planned to be some sort of open-world top down game based in space (this doesn't mean it is entirely in space), involving rpg and action elements. Anyone is allowed to contribute, as long as it's relevant and appropriate.

    Why?

    Are you tired of unreliable teams? Are you worried about not being able to fulfill your entire job. Do you want proper game-building experience with a team but are unable to find a team or find your members fading? Or do you just want to make a cool game? Regardless of your answers to these questions, you should participate in this project some way. Bro.

    How?

    I can't guarantee anything, but with an open-policy development cycle, the game can go anywhere. The plan is to get it out as far as possible once it is finished. (IOS, Android, Steam, Gamstura, Kongregate, Newgrounds, ETC) It's at least worth checking out. We are currently in early planning so hurry up and help design the core basis of the game.

    Click the link in my signature for the project homepage, look forward to working with you!

    PS: I was reluctant to post it in Help Wanted, as it's not really seeking particular members, it's more open, but the other sections seemed even less fitting.

  • And the Build service will give the exact same result as compiling whatever cocoon gives me myself?

    The build service has a 10mb limit. Regardless, you will still have to use a mac and purchase an apple developer license. To those suggesting using macincloud, it is not a viable option as you need to connect a physical testing device to the computer. I have recently acquired a licence and am building my own iphone/ipad game atm, so I am qualified if you still need someone.

  • You need the Free edition from Steam and to set that to use beta updates.

    Can't do that, it says updates are handled by steam. Are you sure you've updated?

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  • Bullet has a 'bounce off object' action.

    > +Bullet: On collision with Sprite
       -> Bullet: Bounce off Sprite
    

    Thanks, I always miss these simple solutions. One problem though, it's far too bouncy and modifying the gravity just makes it more bouncy... Any ideas how to reduce it? Mostly, I just want it to roll on the platform and what ever else is in the path...

  • So here's my problem, T'm using platformer to handle player movements, so I need solid objects for the player to bounce on. I have an object with bullet behavior and I need it to bounce of one specific type of object, nothing else. How can I make designate for it to only bounce of that specific object?

  • Ok, for those interested I found a work around, construct 2 forgets the second value entered so just go in twice and re-enter both the height and width twice starting with a different one each time.

  • Bump, this is really really crippling my level design efficiency :(

  • So this hasn't been fixed...

    Link to .capx file (required!):

    dl.dropbox.com/u/44188718/Empty.capx

    Steps to reproduce:

    1. Check snap to grid

    2. Try to modify grid height from 32

    Observed result:

    It won't change.

    Expected result:

    It should change.

    Operating system & service pack:

    Windows 7 64bit, most recent service pack.

    Construct 2 version:

    Steam version

  • Having appealing graphic is extremely important on mobile games.

    My own approach to the display of my android game was simply to do a lot of testing -- trial-and-error -- and to try and make it good at least on the devices I was testing with.

    This is maybe off-topic, but the game icon is also incredibly important, as are all of the related game promotion graphics.

    I personally think it's worth spending a lot of time getting the icon and the associated game graphics looking as slick as you possibly can.

    Absolutely, my problem is menus are easy enough to re-size but the iphone 4 and 5 have different res as 5 is just longer, the issue lies within the game itself...

  • Check this tutorial making sure to backup your project first.

    Awesome, thanks! Back to work!