RecGames's Forum Posts

  • Try saving the time using this plugin and then on startup substracting the current time.

  • The images are being downloaded from an online location, and they are not animated. Should I download them manually and save as animations for the sprite? I would have the ability to even create custom images, then!

    Examples (images link to source):

  • I am trying to make myself a small application, but I have to import an image to a sprite. The problem is that it's a gif. I do not know if there would be a way to convert gifs to pngs, but if not I can always make different animations for the sprite and set the sprite to animation <font face="Courier New, Courier, mono">global('weather')</font> instead of downloading <font face="Courier New, Courier, mono">"http://icons.wxug.com/i/c/a/" & global('weather') & ".gif"</font> as <font face="Courier New, Courier, mono">AppPath & "icon.gif"</font> and setting the sprite to it. The images I am trying to set are the ones in the Icon Pack 1 on Weather Underground.

  • OK, so how do you get the scale amount in letterbox mode?

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  • Where is the download? I don't see it. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I see others are doing stuff with it. Where's the tutorial/download?

  • Got it! Used a hash table!

  • What if the characters are not separated by anything like "ZXCQWER00001000000959599595995959959590000000ASD" or "1013600163194740998124450345017503431720620090004510408"?

  • I have the opposite problem in Construct Classic. I have to convert one-character strings to their ASCII values; 0 -> 48, A -> 65. How could I do this without having to create dozens of comparation events?

  • Hello.

  • I want to make some sort of water. Not the one splashing, but the one that objects can swim on. I tried by making two objects with different physics densities, but what I've found is that the floating object only dips in a little with one edge into the water. How could I do it without thousands of recource-demanding physics objests? It doesn't have to splash, make waves or anything else, only that the floating object dips in 10-20 pixels and rotates as if the water had waves.

  • Thanks! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hello. This is a server bug, I guess. I export a project to an arcade .zip. I use r90, but the page says I need the newest release and gives me a link to the r90. Is this a bug? Is this the wrong topic? Please help. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Thanks!

  • Hello world!

    I've got a little question.

    In the code of the exported HTML5 projects it says:

    <font size="4"><!-- SCIRRA LTD LICENSE AGREEMENT FREE EDITION USERS ARE NOT ALLOWED TO REMOVE, MODIFY OR HIDE THE FOLLOWING LINES OF HTML5 CODE FROM THEIR EXPORTED GAMES. REMOVAL, MODIFICATION OR ATTEMPTS TO HIDE THIS MESSAGE WILL BE IN BREACH OF THE FREE EDITION LICENSE -->

    <!-- End of Scirra Ltd. free edition limitation -->

    [the link to Scirra is here]</font>

    In the previous version it said that the link is optional, and now the link is not inside the "License protected area", is this an error (typo) or will it be used in the future. I'm asking it because I want to know if I am allowed to remove the link.

    I'm sorry if this topic already exists, but I didn't find it. I'm also sorry if I'm in the wrong category.