Rave Radbury's Forum Posts

  • Thank you for the suggestion, but that doesn't fit my needs. I need the follower to move at the same speed as the leader.

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  • Alright, I'm using the grid movement tutorial found in the How Do I? section to make grid movement via the bullet attribute.

    How should I adapt your advice into this method of movement?

    EDIT: Here's my Capx dropbox.com/s/d5q3ix4a4mooa2i/Pong%20Coach%20Champ.capx

  • Hey guys,

    I'm trying to make a follower npc that follows a pc on a grid-based movement system. Think Dragon Warrior II or Pokemon Yellow or HeartGold/SoulSilver

    I think I might have to use arrays to get this to work, but I'm not quite sure how to go about that. I think I need to find a way to store directional inputs and then have the follower simulate that input the next time the pc moves.

    Thoughts?

  • (Another hijack) Is there any way to have a blinking cursor at the end of this effect?

  • Actually, I think I figured it out. I had not put my .woff and css into the public dropbox folder XD

    EDIT: No it's not apparently. I'm using Chrome. I have the font installed on my computer. I followed the tutorial that's on this website. I don't think that posting a capx will really do much good, as this is something that works perfectly on my own pc and not on the computers of others.

    EDIT AGAIN: Apparently I wasn't patient enough. It's fixed.

  • I followed the webfont tutorial and got the font to appear in my game when I ran the preview. When I exported the project and uploaded it, I found that when I loaded the game I experienced the font that I had chosen. However, it appears that everyone else isn't seeing the font that I have selected and hosted.

    What did I do wrong?

  • Thanks!!!

  • Here

  • I'm trying to have background music that loops, with it eventually stopping the loop and then finishing the music.

    Currently the loop won't stop, even after I put in the command to stop looping.

    I have the loop starting once the "start" button is pressed, and it stopping when a "scene" and "line" variable are satisfied. However, the loop doesn't stop.

    Any thoughts guys?