I am having trouble with an auto-runner I’ve been working on, and I was hoping that someone here might be able to help. I have background layers, coins, and enemies moving in one direction with bullet behavior, passing by a running-in-place player character to simulate movement. The framerate is almost constantly 60, with the occasional brief drop to 59, but I still get annoying stutters. There’s no clear logic behind when the stutters occur, either: I’ve stripped the game down to its most basic, with minimal code and almost no memory usage, yet there they are. I don't think that it's my code or my assets to blame because I see the exact same lurching effect take place in the auto-runner template that came with Construct, like a brief jank or screen tear.
I have all of my sprites pre-loaded into memory, and I’ve experienced the problem on multiple systems/browsers. It’s obvious (and annoying) enough that I’m worried that it’ll be game ruining if I try to sell it anyplace. Otherwise I am very pleased with Construct 2 and 3. If anyone has ideas about how to eliminate it, I’d be grateful.