Hey everyone.
I'm currently challenging myself in creating a hangman-ish game with a physically interactive hangman.
Creating a ragdoll isn't that much of a problem, but attaching the head of the ragdoll to the gibbet seems to break it.
What I want is to have the ragdoll simply hanging on the gibbet, but being physically interactive.
What happens, is:
- the head doesn't rotate anymore (and so do the connected objects)
- ragdoll objects stop moving completely after some time
I used distance joints and those are definitely needed because of my Sprite's layout.
I also disabled collisions between the ragdoll objects (as mentioned here by silkc2) and added a delay before adding the joints (as mentioned here by R0J0hound).
Here is my .capx:
Download
Any help is greatly appreciated.