RamPackWobble's Forum Posts

  • here is your capx altered

    your version says

    if key "X" pressed and mode="anim2" then ... and set mode to equal "anim1"

    if key "X" pressed and mode="anim1" then ... and set mode to equal "anim2"

    so it does the first line and finds "X" pressed and mode="anim2" so changes (animation) and sets mode to "anim1"

    it goes on to now find that "X" is still pressed and mode is now="anim1" (because we have just made it ="anim1" in the last line so it changes the animation and makes modebact to"anim2" again ....

    edit (3rd April,2014) to add picture of events

  • choose(1,4,5,8,10) will pick one of the given numbers

  • how about something like this ?

  • Well I couldn't see anything wrong with the bit of code you have posted so I gave it a try and it appears to work OK (see attached capx - also there is a second method in it that you might prefer - to try it deactivate the group "method1" and activate "method2")

    So, I guess, there is something else in your capx that is causing you problems ?

  • It's certainly different! sure if I was king it would be easier to behead the peasants and ban all but red balloons, but anyways, trusty royal yo yo it is...

    Sorry, I forgot to mention My thoughts on the game...

    After another blast, to be honest I'm struggling to enjoy it, even with Nena as backing track!

    It's extremely difficult not to catch a red balloon on the back swing negating Your perfect "pop" shot...probably be a good name for the game thinking about it...

    Maybe drop the yo yo in favour of a golden, jewel encrusted pea shooter...

    Thanks for the comments.

    But would I need to get the pea from under all the mattresses?

    I think the earlier levels would have slower moving and better spaced balloons and ,er , other, er , improvement which I can't go into now because of ... yes, a non-disclosure agreement and also because I have no clues yet.

    Wasn't the yo-yo originally a weapon - or am I getting confused with learning History from James Bond films ?

    I do like the name pop shot

    (I lied about the non-disclosure agreement)

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  • Blacksmith - thanks for the comments. This is very much a test of the basic idea - and it certainly need more thinking about, I might go with some levels where the player has aim control - in theory it should be easy to add (famous last words

    Concerning the song - it's 30 years old !

  • - thanks for that. I use chrome 99% of the time and noticed no problems, I did a quick test in IE and that came up with a "the web page is trying to close" dialogue. I will certainly look into it.

  • RamPackWobble - well, the gameplay works like you wanted, but the quit button did not. I definitely see potential here for some fun. Keep at it.

    Which browser are you viewing in please ?

  • The first thing that came to mind when seeing the post subject was Nina and '99 Luftballons'

    Anywho, game seems to work OK with no issues, although you will need to add something to vary the game play or it's likely to be too repetitive.

    I might be trying to cash in on the song ... (I didn't say that ! )

    I agree that it could become repetitive all too easily without something else...

    Thanks for the comment

  • This is very much a work in progress. There is no start or end yet - just a middle.

    The back story will be something like ...

    The king is having a party - the peasants have released lots of balloons in celebration, unfortunately the king only likes red balloons and it is your job to only allow the red balloons to pass. Pop the pesky non-red balloons with your trusty yo-yo. Score point for every red balloon that passes to the right and for every non-red balloon you pop - loose points for every red balloon you pop and for every non-red that passes to the right.

    If you could give it a quick test for game playability and let me know ?

    Many thanks,

    RPW

    https://dl.dropboxusercontent.com/u/143636437/examples%20for%20web/99%20red%20balloons/index.html

  • here is my attempt. There is probably much better ways of doing this....

  • have a read through https://www.scirra.com/tutorials/67/page-1#tuttop (and look at the section on timescale https://www.scirra.com/tutorials/67/page-1#h2a4).

  • Bumping the post after less than three hours is somewhat frowned upon - maybe have a read through https://www.scirra.com/forum/tips-for-posting-in-the-quot-how-do-i-quot-forum_t62843 ?

    How far have you got ? Can you rotate the "rope" ? Have you looked at using sine, set to angle ? Expanding the rope could be done with setting its width using a loop (for/next).

    Can you post a link to your capx ?

    If I understand your post right you are after something like https://dl.dropboxusercontent.com/u/143636437/temp/yoyo/index.html ?

    (the capx for this is a little rough to say the least - I will try to clean it up a little and post it (tomorrow if I get time)

  • test physics lift

  • Taking inspiration from Tarkion (OK I stole the idea about moving the spritefont upwards ) I now get...