might also be worth going through the intro tutorials again to get back up to speed
https://www.scirra.com/tutorials/37/beg ... onstruct-2
https://www.scirra.com/tutorials/253/ho ... tform-game
here is a very much cut down version
https://goo.gl/pyIgDA
you start the jump but then you say "left keydown so play this animation" so the jump animation is cancelled
I was not aware that functions cause any slowdown - surely it depends on the function and its use ?
there is also the "or"
key "a" down
OR
button "start" down : do this (or call function)
round(number*100)/100 ?
Are you asking how to do all this or just the time stamp ? If it's just the timestamp then look at wallclocktime or there is a plugin that makes handling time easier (see plugin section)
do you have a "once too far from the playing area " then turn them back towards the center ?
No idea about physics and mass in c2 - sorry. I do know not to mix physics with other behaviours.
I would give each spawn ppoint a timer which is set when they are used - then when you come to pick a random spawn point just discount all with timers running...
one way
https://goo.gl/n8dfBk
a starting point for you...
https://goo.gl/KsCFC5
revisited ...
CodeArtOnline & Abo
https://goo.gl/ljKIYy
needs work but maybe a starting point
https://goo.gl/hfzdQp
drag drop - mouse left button down off selected sprite rotates - mouse right butoton down off selected sprite resizes.
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one way...
https://goo.gl/BxQwBl
or maybe ?
https://goo.gl/TSJodA
or set frame (choose(0,1,2,3,4)) (as required)
()