ramones's Forum Posts

  • When the array condition is false the array isn't picked so any actions on the array won't work. If you've only one TestArray you could put in a pick all condition like this:

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/pickAllArray.PNG" border="0" />

  • Or it could hiding behind the image editor.

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  • I don't have the moveTo behavior to open the capx but it's the sprite's collision polygon that counts.

    I suppose the solution would be to have a larger invisible sprite for touching/dragging and the smaller visible sprite pinned to it for detecting overlaps.

  • You want to move the background up by a fixed amount instead of moving it to a fixed position.

    In event 12 when y >= 0 you set it to (0, -512). y might be 0 or 0.05 or 0.1 - so you're moving it up 512px or 512.05px or 512.1px - it varies every time.

    Instead of 'set position to (0, -512)' change it to 'set Y to BG1.Y - 512' so it will always move up by 512px and you won't get the stutter.

  • When you spawn that block at (0,0) it's there briefly before you resize and move it and it seems the player is colliding with it.

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/spawnBlock.PNG" border="0" />

  • You can use a blank event instead of 'System: Every tick'. The advantage is you save yourself a few clicks :)

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/blank1.PNG" border="0" />

    is the same as

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/blank2.PNG" border="0" />

  • +1'd your comment and looks like you got a badge and 25 rep :p

  • Right-click on the collision polygon and you can select 'apply to whole animation' or 'apply to all animations'.

  • Make sure your text object is wide enough to display the text.

    If you want framerate independent physics use the action to set the "stepping mode" to "framerate independent".

    <img src="https://dl.dropboxusercontent.com/u/8367729/construct/pics/steppingMode.PNG" border="0" />

  • If you keep shooting rapidly in the same area you get a growing number of blocks spawning and the fps drops to 1 pretty quickly.

  • Select a sub-event and press 'v'. Or right-click a sub-event and select Add -> Add local variable.

  • Try the nickname plugin.

  • Yeah picking Mobs with a condition doesn't pick Dogs/Bats/etc.

    You can have:

    Mobs: Stunned = 1 -> Mobs: Stop moving

    or

    Dog: Stunned = 1 -> Dog: Stop moving

    but not

    Mobs: Stunned = 1 -> Dog: Stop moving

  • I edited your capx mrPeanut to make a kind of zone that scales the player as you move through it. I was thinking of the way Rayman scales down and up when you enter and leave certain areas.

    playerScaling.capx