ramones's Forum Posts

  • nihakue Try opening Developer Tools in Chrome (Ctrl+Shift+I) and check for any error messages when you load the sound file. It look like this: (screenshot). It's also worth a try clearing your cache.

    gamekill I'm sure your problem is got to do with mime types. Your server isn't setup for ogg files.

  • Hi folks,

    I discovered Construct about 2 weeks ago and I'm enjoying learning how it works. I've been interested in making games since messing around with Half-Life source code back in 2000 but I've never actually created a game. More recently I was getting into Android programming but then I discovered Construct so I'm focusing on it now. I'm hoping to actually finish some games starting with a Breakout clone (how original <img src="smileys/smiley36.gif" border="0" align="middle" /> ).

  • It's this bug: http://www.scirra.com/forum/adding-array-with-no-properties-in-r76_topic48444.html

    If you add an array to the project while viewing the event sheet the array is created with no properties.

  • In the main activity. You just need to add the getWindow().... line

  • Seems the config.xml is only for the phonegap build service. You need to put the icon/orientation/permissions/etc. info from config.xml into AndroidManifest.xml.

    And for fullscreen:

    public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            getWindow().setFlags(
                      WindowManager.LayoutParams.FLAG_FULLSCREEN,
                      WindowManager.LayoutParams.FLAG_FULLSCREEN |
                      WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
            super.loadUrl("file:///android_asset/www/index.html");
        }
    
    
  • Hi, I'm thinking you could give the brick two variables: path and step. So, the outer circle would be path 0, then the paths towards the centre would be path 1, path 2, etc. And the inner circle could another path. And the step variable would keep track of which square along the path you are. I'm not sure how the bricks move exactly but you get the idea.

    http://dl.dropbox.com/u/8367729/construct/example/boardGameExample.capx

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  • Warning: HTTP load failed with status 404. Load of media resource failed.

    http://newton.zappable.com/media/explosion.ogg

    Looks like your ogg files are missing.

  • About checkpoints: I know it's just a demo but in the full game I think it's a good idea to have a checkpoint after each new major challenge. It's easy for you because you've been programming and testing it constantly but for a new player you spend ages trying to get through the bombs and then you encounter the boulders. Something you haven't seen before: do you jump over them? on them? freeze them with charge-up? Oops, too late you're dead. Back to the bombs. You know? <img src="smileys/smiley36.gif" border="0" align="middle" />

    In later levels, when the player is used to the controls and the gameplay, you can string challenges together without checkpoints to make it more difficult.

    It's a fun game. I'm close to killing that gorilla.

  • I just set this up now. One problem I ran into was that the index.html file was looking for 'phonegap.js' and the downloaded file is called 'cordova-1.7.0rc1.js' so I had to rename it.

  • You've got 3 extra "Hueco" at the bottom of the screen outside the layout. The bottom row is being hidden by the extra ones. You can see if you move them out of the way:

    <img src="http://dl.dropbox.com/u/8367729/construct/pics/tictactoebug.jpg" border="0" />

  • Ok, I've played some more and got to the rolling boulders. I don't think the monkeys should be more predictable, I just felt that I didn't have much time to react to them. I take back what I said about the charging up time. I think it's fine as it is. The bombing part was tricky but fun. What I didn't like was being killed by a boulder and having to go through the bombs again (and again and again and again... <img src="smileys/smiley19.gif" border="0" align="middle" /> ) A checkpoint there would be nice.

    Bugs:

    I had the same "falling into the river and not dying" bug a number of times. It happened 3 times at the gap in the bomb part which was annoying because I had to reload and start from the beginning. One time when I died I respawned in the river. And randomly some dead monkeys didn't despawn.

  • It looks great and there's the makings of a good game there. It is way too hard though. I found that if you try pre-emptively charge up the attack then the monkey runs at you and kills you, and if you wait until he throws the ball then you don't have time to charge the attack before the ball hits you. I think if the first bar charged up in half the time it would greatly improve things.

    There was a bug one time when I fell down into the water at the first jump, I didn't die and was able to "swim" to the end of the level.

    <img src="http://dl.dropbox.com/u/8367729/construct/pics/bug.jpg" border="0" />

  • Looks like the physics object rotates about the centre rather than the origin point. I wonder is there a way to change it. Bit of a hack but I just made the sprite image twice the size with the top half transparent:

    <img src="http://dl.dropbox.com/u/8367729/construct/example/sprite.png" border="0">

    http://dl.dropbox.com/u/8367729/construct/example/physicsSine.capx

    *edit*BTW the hinge breaks because you've set the revolute joint's upper and lower angle to 0.

  • The problem is that the event sheet is run every tick. In the condition where the Player.PHealth <= 0, you're waiting 1.5 seconds and then 0.3 seconds. While it's waiting, the event sheet is running again and again and continuously subtracting 1 from lives.

  • I posted about this yesterday. http://www.scirra.com/forum/topic51393.html