Radix's Forum Posts

  • Thanks for the feedback, guys.

    If anyone actually is interested in the source, here's an improved, stripped-down version that I just cleaned up for a little project I started tonight. This time it uses families for positioning the 3D boxes, so adding new walls is much less of a hassle.

    http://phenex.googlepages.com/loz03.cap

  • Oh, and welcome to the forum

    Thanks. I thought I'd registered ages ago, but I guess not.

    Don't forget to make bug reports if you get crashes or things don't work like you expect, so they can get fixed.

    I meant to keep a log but didn't get around to it. The only things I remember are a crash related to improperly referencing layers by name and an odd "3dcube object: zero depth" or something error which didn't reproduce.

    I was surprised when running out of vram didn't cause a crash. Making it possible to set all sides of a cube to use the same texture (preferably with settings for the rotation of each face) would help with that.

    I'll do some proper reports after the compo when I go back to clean things up.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ludum Dare is a 48-hour competition. I hope nobody learns anything besides really broad ideas from the source, because the emphasis was on speed. I did initially attempt to use families but I found that the results didn't behave as I expected, so I ditched the idea and moved on. Go ahead and improve the engine if you want.

    Delete the registry key CURRENT_USER\Software\LD14IPEC (or just change the first frame's source) if you want to try again. Sorry that bothered you, but it was done for a reason.

  • My first Construct game, made in under two days for Ludum Dare 14.

    http://www.ludumdare.com/compo/2009/04/ ... rd-waiver/

    I've gotta say, even with the occasional spontaneous combustion Construct is a real pleasure to work with after years of tricking MMF into stuff. Great job, guys.