Hi.
1. There is per object color, and the color has alpha. Is that what you’re after? When an object is transparent you need to turn on “transparent” in the object settings so it draws things in order.
2.
I’m not sure what you mean by transition modes. Can you clarify?
3.
I can see that being useful. Right now we use only a diffuse texture and color which is pretty simple. I’d like to make the shading model more deluxe when I work on that.
4.
Yeah, even in my tests the directional light isn’t enough.
Adding more lights and light types is something I’m interested in attempting.
5.
I won’t be making that a live link at this time. Using the sprite condition “on frame changed” is a decent solution at the moment.
Thanks for your interest.