Qalamar's Forum Posts

  • umm , like i said i already read that tut . I think the problem is from cocoon.js since phonegap is working

  • i looked at the tut , when i use phonegap the problem seem to be fixed , but the performence is very poor

    what happen me is like this

  • Hello ,

    my game res is 1280x720 , when i exported my game using cocoon.js ( ludei ) , or cocoon.io . There appears to be a white line on the left side of screen (no not a simple line which can be fixed by streching background a bit )

    it size is about (30,720) , i tried both letterbox scale , scale outer backround scrolling streching layout a bit ... but nothing seem to fix it . anyone one with a simillar problem ?

  • Umm , can i ask you why ? isn't string for counting word letters or something ? or is it the value that is turned to a string

  • Yup , it work like that . Thanks very much . i'll need that spare event from my limited 100

  • ahh i see now , i'll try it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, first time I noticed this..

    Goto layout by name : ""&LevelCleared does work, but just LevelCleared doesn't..

    as i said in the main post , their names are 0 , 1 , 2 , 3 , 4 ... without the default "Layout" thing

    and LevelsCleared is 0 by default

    But it's working now ( with LevelsPassed and LevelsCleared ), so you don't need to worry

  • it's without the "" from the start ...

    like i said this didn't work for me , umm i wonder why

  • LittleStain

    Oh sorry , didn't saw your reply . Thanks anyway .

  • fixed it , the trick was to make another attribite which is a text not a number

    LevelsPassed: is a text

    LevelsCleared: is a number

    so it become like that :

    when level is switched for example : add 1 to LevelsCleared

    Every Tick : set LevelsPassed to LevelsCleared

    When mouse is clicked on Sprite 73 : go to layout "LevelsPassed"

    I hope someone else find this useful . Close the topic please .

  • Hello everyone ,

    i have a little problem . one of my events is not working , "when "Sprite73" is clicked" --- Go to layout "LevelCleared" (LevelCleared is an attribute and it's value is 0 it go up by 1 every level)

    when it come to testing , when i click on Sprite73 nothing happen . Do you have a fix for this ? or another ideas to make the player continue in his last level ?

    level name are like that : 0 , 1 , 2 ...