The attack animation works fine its just when the enemy attacks they are not facing the Player. How do get the enemy to face the player when attacked? I tried the mirror vs not mirrored but then that messes with the pathing left to right.
try to compare your character X coordinate with your enemy.
if enemy.X < Char.X then set not mirrored (or maybe flip)
if enemy.X > Char.X then set mirrored
the player still shoots right when facing left any suggestions on either of these would much appreciated.
when facing left, set your bullet speed to minus.