Hey there guys! I'm really struggling with this and couldnt find any answer anywhere!
What i wanna do:
There is a player. There is an enemy. The enemy wont hurt the player. The player can walk by the enemy. The player is able to jump onto the enemy (behaviour:jump-through).
Ok, so far no problem. The problem is, i wanna give the enemy a certain animation, lets call it "exhaust", if the player is on the enemys back. Now, i can do that too, but i can't accomplish the animation to go back to" idle" (default animation of the enemy) whenever the player jumps in the air, or jumps off the back of the enemy.
I tried using event-group activating/deactivating, i tried to use a combination of overlapping and colliding combinations, variables and boolean but i couldnt find any good solution for this.
It really shouldnt be that difficult, i just can't find any solution.