PulvererPeter's Forum Posts

  • First i tried, set a boolean (RideOnEnemy), to true, if the player is overlapping the enemy and falling at the same time. If player is not overlapping anymore it will be deactivated, and the animation will go back to "idle". But the overlapping didn't work out.

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  • Hey there guys! I'm really struggling with this and couldnt find any answer anywhere!

    What i wanna do:

    There is a player. There is an enemy. The enemy wont hurt the player. The player can walk by the enemy. The player is able to jump onto the enemy (behaviour:jump-through).

    Ok, so far no problem. The problem is, i wanna give the enemy a certain animation, lets call it "exhaust", if the player is on the enemys back. Now, i can do that too, but i can't accomplish the animation to go back to" idle" (default animation of the enemy) whenever the player jumps in the air, or jumps off the back of the enemy.

    I tried using event-group activating/deactivating, i tried to use a combination of overlapping and colliding combinations, variables and boolean but i couldnt find any good solution for this.

    It really shouldnt be that difficult, i just can't find any solution.