psycholize's Forum Posts

  • Thank You so much! I had not remembered the Family Solution! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Aaa! Thank You Magistross!

  • Have you seen Pathfinding demo in Contruct 2?

    If I understand this right this it what you looking for.

    In the example when you click to Go to new position it Stops and go to the new ordered position. In this case the Order to Stop was a Click of mouse, but you can customize that for what you want.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Anyone? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Its that possible to Push an element in a current and self Array loop and the limits of the Loop increase dynamically without breaking the Loop?

    Its kind Recursivity what I want to do.

    For example:

    Line.Width = 5

    For each X Element in Line(Array)

        Push Front 1 on X Axis.

    //After the First Loop the Index becomes 2 (considering in this example the beginning is 1) and the Line.Width now Expanded to 6.

    // So I want the next Loop considers that the Line.Width is 6 not 5 as the First time the Array looped.

    If that is possible, I want to Dynamically Push and Pop values and dont break the loop when a custom Flag or Condition happen!

    Yann

    Kyatric

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  • Anyone? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi Developers!

    I'm having trouble since PathFinder inserted in a Enemy Object doesn't recognizes another Enemy to avoid them to colide with themselves.

    I know that Solid + PathFinder doesn't work and Remapping the cells are a gruesome how to apply in the solution.

    Knowing these problems, I've searched in the foruns a solution and some of you said a solution like this:

    • When an Enemy colide with another Enemy, checks who is in a greater distance and set this one to Stop or Slow down the Speed.

    Okay, in theory this is the best known solution, but I dont know how to implement it. I've tried some things but doesn't work.

    Can some one Help me Solves this?

    Solving this I'm sure it will help many of us.

    Here is a Base Capx to advance you service <img src="smileys/smiley4.gif" border="0" align="middle">

    Base PathFinder Solution

    Ashley

  • Kickstarter its not only for US and Uk! Here in Brazil we have many Projects there. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Part 1

    I know that some Ideas that I've wrote down here can be in some way designed in event sheet or already have in some kind community plugin/behavior. But my intention its to facilitate some users transforming this ideas to Oficial Plugins/Behaviors instead of Community Plugins/Behaviors which in many cases its bad or hard to use.

    Suggestions:

    • Add Patrolling into Pathfinder Behavior - Via pre-made path, linear path,circle path and patrol in area walking randomly.
    • Explosion with Angle? of Force - With the possibillity to set the force, direction cone angle and time of explosion radius expansion(fade-out explosion time).
    • Add Avoid into the Pathfinder Behavior. With the possibility to set with Objects to Avoid(flee).
    • Real FullScreen without black margins in .EXE mode independently of the monitor size.
    • Several Transition types between Layouts. (Fade-in,Fade-out and etc)
    • Dynamic Shadows and Lightining.
    • InGame Payment System Integration. (Google Wallet, PayPal,PagSeguro). Including some mobile payment systems would be Great.
    • In-IDE/Editor download system to get functional Event Sheets, User-Made plugins/Behaviors.
    • Community Sprites/Sounds/Tilesets/Backgrounds/CharSets and other stuff database system that integrated with In-IDE/Editor download system allows users to share and easy get stuff to apply on projects. (Nice for Dumb designers Like me <img src="smileys/smiley1.gif" border="0" align="middle" /> )(Possibly sell stuff to like ShutterStock)
  • Share it Share it Share it Share it!

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • septeven

    Can I use this plugin to make an MMO?

    I can manipulate files inside dropbox right? So can I insert in this files some accounts and passwords from players and create an event system of Login right?

    This app can be public and edit/read internal files???

    Or only the owner of Dropbox will have access to files??

    Can the owner of dropbox account allow public to edit/read especific files?

    If it does that is possible to make MMO games and use dropbox as Database!

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thats what I need bro! =)

  • How can I set the Windown size of the screen proportionaly to the monitor size?

    Example: My Monitor is LG 21,5 inches with 1920 X 1080 so I can simple set the Windown size in Projects Properties to 1920 X 1080. But how to set the size of the Windown Screen in diferent resolutions/monitors without loosing scale??

    Anyone have any example?

    Please dont link me to Screen Size tutorial because it wont solves my problem!

    When I try to set FullScreen with Browser object it doesnt resizes for what I've asked(set Canvas size to 1920 X 1080). Its kinda bug of Awesomium?

    And when I set to Letterscale it crops the screen and draw 2 black huge margins! I dont want it! I want my games to apear like normal EXE games! Fullscreen without black margins! =(

    Thank You! =)

  • scirra.com/arcade/puzzle/2088/seven-arkanoid

    Portugu�s:

    Seven Game Brasilia apresenta: Seven Arkanoid, um jogo cheio de cores, neon, explos�es coloridas e musicas eletr�nicas que v�o deixar a sua tarde mais colorida e animada! Divirta-se!

    English: Seven Game Brasilia presents: Seven Arkanoid, a game full of colors, neon, colorful explosions and electronic music that will make your afternoon more colorful and lively! Have fun!

    =)

    rodrigopalmeiiop@gmail.com

    scirra.com/arcade/puzzle/2088/seven-arkanoid

  • Arkanoid Game Style

    Colorfull Particle Explosions and some Neon style Sprites!

    The instructions are in Portuguese but have the translation here:

    "Dont let the Ball touches the down red laser.

    Left and Right arrows controls the Pad.

    Space key activates the Slow Motion.

    The difficulty of the game lies in the speed of your Brain reactions and capacity of predicting the ball's colliding point.

    "

    Enjoy! <img src="smileys/smiley1.gif" border="0" align="middle" />