Prox's Forum Posts

  • Hm, what is your exact error?

    Your data.txt have to be created once before you run your script. Just upload an empty "data.txt" to your server.

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  • Construct 2 Event:

    Button : "on clicked" => AJAX : Request URL ( "http://myserver.com/test.php?myVar=myContent)

    PHP Script (test.php):

    <?php

    file_put_contents("data.txt", $_GET['myVar']);

    ?>

  • You can use the IntelXDK Event:

    IntelXDK : Compare orientation ( Landscape || Portrait ) => do sth.

  • You should play around with an event like:

    XML : "For each node" => Dictionary : "Add Key"

  • public function search

    {

    return manual->search("Containers");

    }

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Use an event like "Scroll to position" : Touch.X , Touch.Y

    I would suggest you to read some tutorials and the manual.

  • Take a look at System Action: Scrolling

    scirra.com/manual/125/system-actions

  • You cant convert a flat 2D Image to an isometric map with Construct 2 because there is no 3D render yet.

    You should design your map-image to look like 3D with another tool (like Cinema4D, Photoshop etc), save it as an image in the wanted perspective and use it in Construct 2.

  • You have two limits:

    1. Integer: I guess UID is an integer so you can get theoretical 2.147.483.647 different UIDs.

    2. Memory: Your PC or mobile device will run out of memory long time before the integer limit <img src="smileys/smiley2.gif" border="0" align="middle" />

  • You can install XAMPP and run your exported HTML5 project on your local webserver. After that, just take your mobile device, open browser with "http://your-local-ip/gamefolder".

    But you must export and update your files manual every time you change something. So better buy a personal licence.

  • <img src="http://world-inventors.com/sequence.png" border="0">

    Here an example .capx http://tinyurl.com/bpt8p5o

  • You can add Instance Variable to each button to store the numbers.

    In your eventsheet you can access them for example:

    ButtonA : on clicked => TextA : set text = ""&ButtonA.yourVarName

  • Yes, but if you have many different objects and, for example, you want to set an offset for 4 directions thats a lot of work. Or you workaround with overlaying a transparent sprite.

    I would prefer some function like "Overlapping at directions" where you can specify pixel offset from left, top, right and bottom.

  • If you want, upload your project file so i can take a look at it. My current project use a lot physics too, maybe i can find your mistake.

  • I'm sure you dont need to know the coordinates while the object is moving. Yonda said it right, you better try to handle this by events.

    But if you still want a formula, have fun with it <img src="smileys/smiley2.gif" border="0" align="middle" />

    en.wikipedia.org/wiki/Exponential_growth