Prosthetix's Forum Posts

  • I've been searching around, and for aesthetic purposes, I want to make a side scroller, but without the scrolling. Akin to Zelda for the SNES and Gameboy, savvy?

    Only, problem is, I don't exactly know what they're called to differentiate them from an actual side scroller. This minor problem makes it incredibly hard to research tutorials, or help topics on such. So... what exactly do us gamers call it?

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  • I did the art for a friend of mine's game, but this is my first try using construct, after watching him fiddle around.

    Most of the included things are for aesthetics, like the fire-mosquito and sunlight. The dirtbunnies (black dots, green eyes) are the gameplay element I need help with. They float around alright, but what I plan to have them do is all start out small. I created a "Size" Private variable for this, which they all start out on '1'. Start of layout, they float around randomly. I want the Size 1 bunnies to collide, and become Size 2 bunnies. Then as the bunnies collide I want a size (x) and a size (y) to become a Size (x+y), but if a Size (x if x>1) and a Size (x if x>1) collide, they just bounce off each other. I've tried a few things, all ending in failure.

    Example if my above wording is too confusing:

    Two Size 1 bunnies collide, they become a size 2 bunny.

    A Size 2 and a Size 1 bunny collide, they become a Size 3 bunny.

    A Size 3 and a Size 2 bunny collide, they become a Size 5 bunny, and so on...

    Two bunnies bigger than Size 1 but of the same Size collide, they bounce off each other.

    Each increase in 'Size' should increase the bunnies size (height and width) by around 6 units.

    I intend to later on add in some sort of weapon (time detonated bomb?/chain-strike weapon?)

    that will split any affected bunnies in half (aka Asteroids effect).

    Thanks for any help! Here's the cap.

    http://dl.getdropbox.com/u/676998/DustB ... hetics.cap