Prominent's Forum Posts

  • There's a plugin available that allows you to add css style sheets to the project- then you can style the slider however you want, as well as disabling the focused border thing..

  • maybe Ashley can give us some information on this?

  • Discmach , I would first check to see if the project is still using the same physics engine (box2d web), by checking the project settings. I haven't updated to the 197 yet. The issue would have to be with construct2 since the platform template doesn't use any third party extensions. So if it is using the correct physics engine, then I would show the error message to scirra and hopefully they will fix it.

  • R0J0hound , is it better to have one post-collision event, or is it okay to have multiple post-collision events in an event sheet (same object for each event)?

  • Does the new node fix the issue with missing libudev.so.0 on linux distributions causing games not to run?

  • jojoe , that is good to know. I've noticed the micro-stutters with box2d as well when objects added/destroyed.

  • Is the collision polygon the same for each frame?

  • Are we forced to update nodewebkit with the newer version of construct 2, since it became NW.js? or can we still use 10.5 with new versions. I've been holding off on updating construct since it was announced that node-webkit became NW.js

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  • Chipmunk starts to use more cpu as the balls settle (which they shouldn't be doing). The settling becomes more pronounced as the object count increases.

    That seems strange, I wonder if that has any relation to the memory leak that occurs after a while of leaving the game running.. does the cpu go back down? or does it remain higher?

  • Tokinsom , I'm not using the latest version, so I couldn't check your project, but accessing objects/properties from the tmx file should be relatively easy if you spend a little time getting familiar with XPath and how to access data from an xml file. I didn't know much about it prior to making that capx, and it was simple to figure out with a couple tutorials. I don't think you'd need to use javascript for any of the object/property stuff. The only reason why I had to use javascript was to change the way the tile data was structured.

    If you're using the tmx importer, I'm not familiar with that, so I guess rexrainbow would need to check out how you're using it since I can't help you with that.

  • Tokinsom , here's a capx showing how to load the tmx data, parse it into json data and throw it into a tilemap object. Doesn't require any special plugins. Maybe it'll help?

  • you also have to use "power of 2" sized tiles

    I don't think that is true- I have a 24x24 tile size in my current project and I don't see any seams.

  • bla6546 , this is a simple example of something I put together. I didn't really spend too much time on a platform movement yet, but you can see the basics already.

  • Tokinsom , since a tmx file is just xml, you can use ajax, xml, & browser to load tmx data and parse it straight into a tilemap at runtime. I've done this without any added plugins.

    What exactly are you wanting to be done? Just updating a tilemap object with data from a tmx file?

  • I became stuck and couldn't move after cooking berries at campfire. I was also holding a pickaxe at the time if that matters. The only thing I could do was drop items.

    Also when you place a campfire, the positioning is weird.

    Looks like it has a lot of potential though!