Prominent's Forum Posts

  • Is it possible to remove the letters that aren't visible on screen? If I understand the explanation on how it works, it is creating a texture for the entire string? If letters are off screen, I would think removing those would allow smaller texture size?

  • Same issue here. I just figured they don't highlight. But if they're suppose to, then I'm not sure why they aren't for me.

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  • How are you changing the zoom value?

    If you are changing it via some equation, perhaps you should try rounding to the nearest hundredth decimal place.

    It might be that the value is getting some strange number that is causing the crash, so you could try rounding it, and also clamping it.

  • Does it matter which browser is used?

  • due to legal stuffs, for u to test the html5 files you need then to be on a host, like for example dropbox or google drive.

    Not if it is firefox. Cross-browser origin stuff should work fine offline in firefox.

  • you could try forcing webgl to work if you think it may be a webgl issue: https://wiki.mozilla.org/Blocklisting/B ... s_features

    "To force-enable WebGL, go to about:config and set webgl.force-enabled=true."

  • I guess it wouldn't be related to webgl if you can play other games using webgl in the browser.

    Can't really offer any suggestions without knowing/seeing what sort of events your game is using.

    Have you tried making a backup and stripping things out of the game to see if by removing anything it allows it to run?

    also, if you open the browser's console, are there any error messages?

  • > Even if Q3D plugin already uses three.js, it'd be nice to have another to use. The more choices, the better!

    > Gigatron , What are your plans for this plugin?

    >

    Don't know what Q3D can do, my goal was display threejs screen on Construct canvas and mix c2 objects and threejs object

    in the same container(canvas).

    Plan will certainly parametrable 3dcube... and nothing else. you know i love FX ..

    Okay, sounds nifty. Do you plan to release it to the public?

  • Even if Q3D plugin already uses three.js, it'd be nice to have another to use. The more choices, the better!

    Gigatron , What are your plans for this plugin?

  • Is it related to webgl? Perhaps chrome is disabling it, and maybe your game requires webgl if you are using certain effects, etc. I would check to see if webgl is working in your chrome browser.

  • frozze , I remember Quazi stating that you can't modify an object's geometry with his plugin, so I don't think your first question is possible.

    I'm pretty sure the second question is possible though.

  • Thanks for the clarification QuaziGNRLnose

    Also, systems like custom depth material which give low level access are a bit iffy in three.js itself at the moment if i recall. I need to investigate more.

    Please do, it would be great to have access to it so that the effect I'm after can be attained. I have a game I began making that requires it but I'll have to wait until there is a way to activate the effect I guess..

    also, thanks for developing this plugin.

  • What's better?

    https://www.scirra.com/store/royalty-fr ... mplate-406

    The grappling hook in that one is more wiggly and chaotic because it consists of numerous linked objects to simulate the rope.

    In this one, the rope is more predictable, allowing more control over the character while using the grappling hook.

    This one has more complicated events related to the grappling hook.

  • It depends on what the plugin does. In some cases it you could have better performance using a plugin rather than implementing the same thing without a plugin.

  • C2 lets you focus on creating a game rather than get stuck making code work.

    It's difficult to make a game while you're learning to program because you'll get stuck trying to implement something at some point due to a lack of programming experience/skill- which could destroy your motivation to work on the game.

    If you want to focus on simply making a game, then C2 is great.

    That being said, it will still help you get familiar with how to design the logic behind the game, which will also apply when programming. So you'll have a good idea as to what is involved if you decide to program a game in the future.